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#All weapon abilities in Monster Hunter Wilds – Destructoid

Airborne Will increase the harm from Bounce assaults Lv. 1: Leaping assault energy +10% Artillery Will increase harm from explosive assaults Lv. 1: Reasonably will increase every assault and Wyvern’s Hearth firing pace. Shelling fireplace assault +30.
Lv. 2: Will increase every assault and Wyvern’s Hearth firing pace. Shelling fireplace assault +60.
Lv. 3: Significantly will increase every assault and Wyvern’s Hearth firing pace. Shelling fireplace assault +90. Assault Increase Will increase assault energy Lv. 1: Assault +3
Lv. 2: Assault +5
Lv. 3: Assault +7
Lv. 4: Assault +2%, Bonus: +8
Lv. 5: Assault +4%, Bonus: +9 Ballistics Extends vary for ammo and arrow to have max energy Lv. 1: Barely extends vary.
Lv. 2: Extends vary.
Lv. 3: Significantly extends vary. Blast Assault Blast buildup will get max restrict Lv. 1: Blast buildup +5%, Bonus: +10
Lv. 2: Blast buildup +10%, Bonus: +20
Lv. 3: Blast buildup +20%, Bonus: +50 Blast Performance Apply blast coatings Lv. 1: Enables you to use blast coatings. Bludgeoner Will increase assault energy if weapon sharpness go down Lv. 1: +5% assault energy when your sharpness gauge is yellow or decrease.
Lv. 2: +10% assault energy when your sharpness gauge is yellow or decrease.
Lv. 3: +10% assault energy when your sharpness gauge is inexperienced or decrease. Cost Grasp Will increase factor energy and standing results from charged assaults Lv. 1: Barely will increase elemental harm and standing buildup for charged assaults.
Lv. 2: Will increase elemental harm and standing buildup for charged assaults.
Lv. 3: Significantly will increase elemental harm and standing buildup for charged assaults. Cost Up Hitting a monster with a hammer’s charged assault will increase the facility to stun it Lv. 1: Prompts talent impact. Essential Increase Will increase the harm from vital hits Lv. 1: Will increase harm dealt by vital hits to twenty-eight%.
Lv. 2: Will increase harm dealt by vital hits to 31%.
Lv. 3: Will increase harm dealt by vital hits to 34%.
Lv. 4: Will increase harm dealt by vital hits to 37%.
Lv. 5: Will increase harm dealt by vital hits to 40%. Essential Draw Raises affinity throughout draw assaults Lv. 1: Affinity +50%
Lv. 2: Affinity +75%
Lv. 3: Affinity +100% Essential Component Will increase elemental harm from vital hits Lv. 1: Barely will increase elemental harm whereas energetic.
Lv. 2: Will increase elemental harm whereas energetic.
Lv. 3: Significantly will increase elemental harm whereas energetic. Essential Eye Will increase affinity Lv. 1: Affinity +4%
Lv. 2: Affinity +8%
Lv. 3: Affinity +12%
Lv. 4: Affinity +16%
Lv. 5: Affinity +20% Essential Standing Will increase detrimental standing results throughout vital hits Lv. 1: Barely will increase irregular standing results when touchdown vital hits.
Lv. 2: Will increase irregular standing results when touchdown vital hits.
Lv. 3: Significantly will increase irregular standing results when touchdown vital hits. Dragon Assault Will increase dragon factor assault energy Lv. 1: Dragon assault +40
Lv. 2: Dragon assault +10%, Bonus: +50
Lv. 3: Dragon assault +20%, Bonus: +60 Exhaust Performance Applies exhaust coatings Lv. 1: Enables you to use exhaust coatings. Hearth Assault Will increase assault energy from fireplace factor Lv. 1: Hearth assault + 40
Lv. 2: Hearth assault +10%, Bonus: +50
Lv. 3: Hearth assault +20%, Bonus: +60 Focus Will increase weapons fill fee and cost fee from cost assaults Lv. 1: Barely will increase gauge fill fee and reduces cost instances by 5%.
Lv. 2: Reasonably will increase gauge fill fee and reduces cost instances by 10%.
Lv. 3: Will increase gauge fill fee and reduces cost instances by 15%. Guard When guarding, knockbacks and stamina discount are lowered Lv. 1: Barely decreases the influence of assaults and reduces stamina depletion by 15%.
Lv. 2: Decreases the influence of assaults and reduces stamina depletion by 30%.
Lv. 3: Significantly decreases the influence of assaults and reduces stamina depletion by 50%. Guard Up Guard towards peculiar unblockable assaults Lv. 1: Reduces harm taken by 30%.
Lv. 2: Reduces harm taken by 50%.
Lv. 3: Reduces harm taken by 80%. Handicraft Extends weapon sharpness gauge (however not past its most) Lv. 1: Weapon sharpness +10
Lv. 2: Weapon sharpness +20
Lv. 3: Weapon sharpness +30
Lv. 4: Weapon sharpness +40
Lv. 5: Weapon sharpness +50 Horn Maestro Searching Horn melodies have elevated impact length Lv. 1: Extends Melody Impact length and will increase the prospect of bigger heals from therapeutic melodies.
Lv. 2: Significantly will increase the impact length of searching horn melodies. Ice Assault Ice factor assault energy is elevated Lv. 1: Ice assault + 40
Lv. 2: Ice assault +10%, Bonus: +50
Lv. 3: Ice assault +20%, Bonus: +60 Load Shells Will increase Gunlance’s shell capability, Cost Blade’s phial capability, and improves reloading Lv. 1: Will increase shell and phial reloading pace.
Lv. 2: Will increase shell/phial reloading pace. Gunlance loading capability +1. Cost blade costs 5 phials on yellow gauge. Grasp’s Contact Stops your weapon from dropping sharpness throughout vital hits Lv. 1: Grants an 80% likelihood of no sharpness loss whereas energetic. Thoughts’s Eye Assaults have much less deflection and deal elevated harm to exhausting targets Lv. 1: 50% likelihood of your assaults not being deflected, +10% harm to exhausting targets.
Lv. 2: 100% likelihood of your assaults not being deflected, +15% harm to exhausting targets.
Lv. 3: 100% likelihood of your assaults not being deflected, +30% harm to exhausting targets. Regular Photographs Raises bowgun’s particular ammo energy, together with Dragon Piercer, Thousand Dragons, and Tracer Lv. 1: Barely will increase the facility of specified ammo and arrows. Offensive Guard Raises assault energy after a perfectly-timed guard Lv. 1: Assault +5% whereas energetic.
Lv. 2: Assault +10% whereas energetic.
Lv. 3: Assault +15% whereas energetic. Opening Shot Will increase the facility of the bowgun when loaded absolutely, and likewise raises its reload pace Lv. 1: Reasonably will increase bowgun reload pace and assault energy of ammo when sure situations are met.
Lv. 2: Will increase bowgun reload pace and assault energy of ammo when sure situations are met.
Lv. 3: Significantly will increase bowgun reload pace and assault energy of ammo when sure situations are met. Para Performance Applies Paralysis Coatings Lv. 1: Enables you to use paralysis coatings. Paralysis Assault Will increase the speed of paralysis buildup Lv. 1: Paralysis buildup +5%, Bonus: +10
Lv. 2: Paralysis buildup +10%, Bonus: +20
Lv. 3: Paralysis buildup +20%, Bonus: +50 Piercing Photographs Raises the assault of bowgun’s Pierce Ammo, and the bow’s Dragon Piercer and Thousand Dragons. Lv. 1: Barely will increase the facility of specified ammo and arrows. Poison Assault Will increase the speed of poison buildup Lv. 1: Poison buildup +5%, Bonus +10
Lv. 2: Poison buildup +10%, Bonus: +20
Lv. 3: Poison buildup +20%, Bonus: +50 Poison Period Up Poison’s impact will last more Lv. 1: Extends the length of your poison’s impact by 20%. Poison Performance Applies poison coatings Lv. 1: Enables you to use poison coatings. Energy Prolonger Lengthy Swords, Twin Blades, Insect Glaives, Change Axes, and Cost Blades will stay powered up for an extended time Lv. 1: Reasonably boosts the length weapons are powered up.
Lv. 2: Boosts the length weapons are powered up.
Lv. 3: Significantly boosts the length weapons are powered up. Protecting Polish Weapon Sharpness stays intact for a set time after sharpening Lv. 1: Grants no sharpness loss for 30 seconds after activation.
Lv. 2: Grants no sharpness loss for 60 seconds after activation.
Lv. 3: Grants no sharpness loss for 90 seconds after activation. Punishing Draw Provides stuns to attract assaults, and will increase assault energy Lv. 1: Draw assaults deal a small quantity of stun harm and achieve assault +3.
Lv. 2: Draw assaults deal a medium quantity of stun harm and achieve assault +5.
Lv. 3: Draw assaults deal a considerable amount of stun harm and achieve assault +7. Fast Hearth Up Raises the harm from mild bowgun fast fireplace Lv. 1: Fast fireplace harm +5% Fast Morph Will increase the facility and change pace of Change Axes and Cost Blades Lv. 1: Pace +10%
Lv. 2: Pace +20%, Morph assault harm +10%
Lv. 3: Pace +30%, Morph assault harm +20% Razor Sharp Stops your weapon from dropping sharpness Lv. 1: Grants a ten% likelihood of no sharpness loss.
Lv. 2: Grants a 25% likelihood of no sharpness loss.
Lv. 3: Grants a 50% likelihood of no sharpness loss. Sleep Assault Will increase the speed of sleep buildup Lv. 1: Sleep buildup +5%, Bonus: +10
Lv. 2: Sleep buildup +10%, Bonus: +20
Lv. 3: Sleep buildup +20%, Bonus: +50 Sleep Performance Applies sleep coatings Lv. 1: Enables you to use sleep coatings. Slugger Makes it simpler to use stuns Lv. 1: Stun energy +20%
Lv. 2: Stun energy +30%
Lv. 3: Stun energy +40% Particular Ammo Increase Raises the facility of bowgun’s particular ammo, bow’s Dragon Piercer, Thousand Dragons, and Tracer Lv. 1: Reasonably will increase the facility of specified ammo and arrows.
Lv. 2: Will increase the facility of specified ammo and arrows. Pace Sharpening Weapon sharpening shall be faster Lv. 1: Removes one cycle from the sharpening course of.
Lv. 2: Removes two cycles from the sharpening course of. Unfold/Energy Photographs Raises the facility of bowgun’s Unfold Ammo, bow’s Energy Photographs, and Fast Photographs Lv. 1: Barely will increase the facility of specified ammo and arrows. Stamina Thief Sure assaults have elevated means to exhaust monsters Lv. 1: Exhaust energy +20%
Lv. 2: Exhaust energy +30%
Lv. 3: Exhaust energy +40% Tetrad Shot Bowgun ammo/coatings have elevated affinity from fourth shot, and assault energy from fourth and sixth photographs Lv. 1: Barely will increase the assault energy and affinity of ammo after sure situations are met.
Lv. 2: Reasonably will increase the assault energy and affinity of ammo after sure situations are met.
Lv. 3: Will increase the assault energy and affinity of ammo after sure situations are met. Thunder Assault Elevated assault energy from Thunder Lv. 1: Thunder assault + 40
Lv. 2: Thunder assault +10%, Bonus: +50
Lv. 3: Thunder assault +20%, Bonus: +60 Water Assault Elevated assault energy from Water Lv. 1: Water assault + 40
Lv. 2: Water assault +10%, Bonus: +50
Lv. 3: Water assault +20%, Bonus: +60

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