Airborne |
Will increase the harm from Bounce assaults |
Lv. 1: Leaping assault energy +10% |
Artillery |
Will increase harm from explosive assaults |
Lv. 1: Reasonably will increase every assault and Wyvern’s Hearth firing pace. Shelling fireplace assault +30. Lv. 2: Will increase every assault and Wyvern’s Hearth firing pace. Shelling fireplace assault +60. Lv. 3: Significantly will increase every assault and Wyvern’s Hearth firing pace. Shelling fireplace assault +90. |
Assault Increase |
Will increase assault energy |
Lv. 1: Assault +3 Lv. 2: Assault +5 Lv. 3: Assault +7 Lv. 4: Assault +2%, Bonus: +8 Lv. 5: Assault +4%, Bonus: +9 |
Ballistics |
Extends vary for ammo and arrow to have max energy |
Lv. 1: Barely extends vary. Lv. 2: Extends vary. Lv. 3: Significantly extends vary. |
Blast Assault |
Blast buildup will get max restrict |
Lv. 1: Blast buildup +5%, Bonus: +10 Lv. 2: Blast buildup +10%, Bonus: +20 Lv. 3: Blast buildup +20%, Bonus: +50 |
Blast Performance |
Apply blast coatings |
Lv. 1: Enables you to use blast coatings. |
Bludgeoner |
Will increase assault energy if weapon sharpness go down |
Lv. 1: +5% assault energy when your sharpness gauge is yellow or decrease. Lv. 2: +10% assault energy when your sharpness gauge is yellow or decrease. Lv. 3: +10% assault energy when your sharpness gauge is inexperienced or decrease. |
Cost Grasp |
Will increase factor energy and standing results from charged assaults |
Lv. 1: Barely will increase elemental harm and standing buildup for charged assaults. Lv. 2: Will increase elemental harm and standing buildup for charged assaults. Lv. 3: Significantly will increase elemental harm and standing buildup for charged assaults. |
Cost Up |
Hitting a monster with a hammer’s charged assault will increase the facility to stun it |
Lv. 1: Prompts talent impact. |
Essential Increase |
Will increase the harm from vital hits |
Lv. 1: Will increase harm dealt by vital hits to twenty-eight%. Lv. 2: Will increase harm dealt by vital hits to 31%. Lv. 3: Will increase harm dealt by vital hits to 34%. Lv. 4: Will increase harm dealt by vital hits to 37%. Lv. 5: Will increase harm dealt by vital hits to 40%. |
Essential Draw |
Raises affinity throughout draw assaults |
Lv. 1: Affinity +50% Lv. 2: Affinity +75% Lv. 3: Affinity +100% |
Essential Component |
Will increase elemental harm from vital hits |
Lv. 1: Barely will increase elemental harm whereas energetic. Lv. 2: Will increase elemental harm whereas energetic. Lv. 3: Significantly will increase elemental harm whereas energetic. |
Essential Eye |
Will increase affinity |
Lv. 1: Affinity +4% Lv. 2: Affinity +8% Lv. 3: Affinity +12% Lv. 4: Affinity +16% Lv. 5: Affinity +20% |
Essential Standing |
Will increase detrimental standing results throughout vital hits |
Lv. 1: Barely will increase irregular standing results when touchdown vital hits. Lv. 2: Will increase irregular standing results when touchdown vital hits. Lv. 3: Significantly will increase irregular standing results when touchdown vital hits. |
Dragon Assault |
Will increase dragon factor assault energy |
Lv. 1: Dragon assault +40 Lv. 2: Dragon assault +10%, Bonus: +50 Lv. 3: Dragon assault +20%, Bonus: +60 |
Exhaust Performance |
Applies exhaust coatings |
Lv. 1: Enables you to use exhaust coatings. |
Hearth Assault |
Will increase assault energy from fireplace factor |
Lv. 1: Hearth assault + 40 Lv. 2: Hearth assault +10%, Bonus: +50 Lv. 3: Hearth assault +20%, Bonus: +60 |
Focus |
Will increase weapons fill fee and cost fee from cost assaults |
Lv. 1: Barely will increase gauge fill fee and reduces cost instances by 5%. Lv. 2: Reasonably will increase gauge fill fee and reduces cost instances by 10%. Lv. 3: Will increase gauge fill fee and reduces cost instances by 15%. |
Guard |
When guarding, knockbacks and stamina discount are lowered |
Lv. 1: Barely decreases the influence of assaults and reduces stamina depletion by 15%. Lv. 2: Decreases the influence of assaults and reduces stamina depletion by 30%. Lv. 3: Significantly decreases the influence of assaults and reduces stamina depletion by 50%. |
Guard Up |
Guard towards peculiar unblockable assaults |
Lv. 1: Reduces harm taken by 30%. Lv. 2: Reduces harm taken by 50%. Lv. 3: Reduces harm taken by 80%. |
Handicraft |
Extends weapon sharpness gauge (however not past its most) |
Lv. 1: Weapon sharpness +10 Lv. 2: Weapon sharpness +20 Lv. 3: Weapon sharpness +30 Lv. 4: Weapon sharpness +40 Lv. 5: Weapon sharpness +50 |
Horn Maestro |
Searching Horn melodies have elevated impact length |
Lv. 1: Extends Melody Impact length and will increase the prospect of bigger heals from therapeutic melodies. Lv. 2: Significantly will increase the impact length of searching horn melodies. |
Ice Assault |
Ice factor assault energy is elevated |
Lv. 1: Ice assault + 40 Lv. 2: Ice assault +10%, Bonus: +50 Lv. 3: Ice assault +20%, Bonus: +60 |
Load Shells |
Will increase Gunlance’s shell capability, Cost Blade’s phial capability, and improves reloading |
Lv. 1: Will increase shell and phial reloading pace. Lv. 2: Will increase shell/phial reloading pace. Gunlance loading capability +1. Cost blade costs 5 phials on yellow gauge. |
Grasp’s Contact |
Stops your weapon from dropping sharpness throughout vital hits |
Lv. 1: Grants an 80% likelihood of no sharpness loss whereas energetic. |
Thoughts’s Eye |
Assaults have much less deflection and deal elevated harm to exhausting targets |
Lv. 1: 50% likelihood of your assaults not being deflected, +10% harm to exhausting targets. Lv. 2: 100% likelihood of your assaults not being deflected, +15% harm to exhausting targets. Lv. 3: 100% likelihood of your assaults not being deflected, +30% harm to exhausting targets. |
Regular Photographs |
Raises bowgun’s particular ammo energy, together with Dragon Piercer, Thousand Dragons, and Tracer |
Lv. 1: Barely will increase the facility of specified ammo and arrows. |
Offensive Guard |
Raises assault energy after a perfectly-timed guard |
Lv. 1: Assault +5% whereas energetic. Lv. 2: Assault +10% whereas energetic. Lv. 3: Assault +15% whereas energetic. |
Opening Shot |
Will increase the facility of the bowgun when loaded absolutely, and likewise raises its reload pace |
Lv. 1: Reasonably will increase bowgun reload pace and assault energy of ammo when sure situations are met. Lv. 2: Will increase bowgun reload pace and assault energy of ammo when sure situations are met. Lv. 3: Significantly will increase bowgun reload pace and assault energy of ammo when sure situations are met. |
Para Performance |
Applies Paralysis Coatings |
Lv. 1: Enables you to use paralysis coatings. |
Paralysis Assault |
Will increase the speed of paralysis buildup |
Lv. 1: Paralysis buildup +5%, Bonus: +10 Lv. 2: Paralysis buildup +10%, Bonus: +20 Lv. 3: Paralysis buildup +20%, Bonus: +50 |
Piercing Photographs |
Raises the assault of bowgun’s Pierce Ammo, and the bow’s Dragon Piercer and Thousand Dragons. |
Lv. 1: Barely will increase the facility of specified ammo and arrows. |
Poison Assault |
Will increase the speed of poison buildup |
Lv. 1: Poison buildup +5%, Bonus +10 Lv. 2: Poison buildup +10%, Bonus: +20 Lv. 3: Poison buildup +20%, Bonus: +50 |
Poison Period Up |
Poison’s impact will last more |
Lv. 1: Extends the length of your poison’s impact by 20%. |
Poison Performance |
Applies poison coatings |
Lv. 1: Enables you to use poison coatings. |
Energy Prolonger |
Lengthy Swords, Twin Blades, Insect Glaives, Change Axes, and Cost Blades will stay powered up for an extended time |
Lv. 1: Reasonably boosts the length weapons are powered up. Lv. 2: Boosts the length weapons are powered up. Lv. 3: Significantly boosts the length weapons are powered up. |
Protecting Polish |
Weapon Sharpness stays intact for a set time after sharpening |
Lv. 1: Grants no sharpness loss for 30 seconds after activation. Lv. 2: Grants no sharpness loss for 60 seconds after activation. Lv. 3: Grants no sharpness loss for 90 seconds after activation. |
Punishing Draw |
Provides stuns to attract assaults, and will increase assault energy |
Lv. 1: Draw assaults deal a small quantity of stun harm and achieve assault +3. Lv. 2: Draw assaults deal a medium quantity of stun harm and achieve assault +5. Lv. 3: Draw assaults deal a considerable amount of stun harm and achieve assault +7. |
Fast Hearth Up |
Raises the harm from mild bowgun fast fireplace |
Lv. 1: Fast fireplace harm +5% |
Fast Morph |
Will increase the facility and change pace of Change Axes and Cost Blades |
Lv. 1: Pace +10% Lv. 2: Pace +20%, Morph assault harm +10% Lv. 3: Pace +30%, Morph assault harm +20% |
Razor Sharp |
Stops your weapon from dropping sharpness |
Lv. 1: Grants a ten% likelihood of no sharpness loss. Lv. 2: Grants a 25% likelihood of no sharpness loss. Lv. 3: Grants a 50% likelihood of no sharpness loss. |
Sleep Assault |
Will increase the speed of sleep buildup |
Lv. 1: Sleep buildup +5%, Bonus: +10 Lv. 2: Sleep buildup +10%, Bonus: +20 Lv. 3: Sleep buildup +20%, Bonus: +50 |
Sleep Performance |
Applies sleep coatings |
Lv. 1: Enables you to use sleep coatings. |
Slugger |
Makes it simpler to use stuns |
Lv. 1: Stun energy +20% Lv. 2: Stun energy +30% Lv. 3: Stun energy +40% |
Particular Ammo Increase |
Raises the facility of bowgun’s particular ammo, bow’s Dragon Piercer, Thousand Dragons, and Tracer |
Lv. 1: Reasonably will increase the facility of specified ammo and arrows. Lv. 2: Will increase the facility of specified ammo and arrows. |
Pace Sharpening |
Weapon sharpening shall be faster |
Lv. 1: Removes one cycle from the sharpening course of. Lv. 2: Removes two cycles from the sharpening course of. |
Unfold/Energy Photographs |
Raises the facility of bowgun’s Unfold Ammo, bow’s Energy Photographs, and Fast Photographs |
Lv. 1: Barely will increase the facility of specified ammo and arrows. |
Stamina Thief |
Sure assaults have elevated means to exhaust monsters |
Lv. 1: Exhaust energy +20% Lv. 2: Exhaust energy +30% Lv. 3: Exhaust energy +40% |
Tetrad Shot |
Bowgun ammo/coatings have elevated affinity from fourth shot, and assault energy from fourth and sixth photographs |
Lv. 1: Barely will increase the assault energy and affinity of ammo after sure situations are met. Lv. 2: Reasonably will increase the assault energy and affinity of ammo after sure situations are met. Lv. 3: Will increase the assault energy and affinity of ammo after sure situations are met. |
Thunder Assault |
Elevated assault energy from Thunder |
Lv. 1: Thunder assault + 40 Lv. 2: Thunder assault +10%, Bonus: +50 Lv. 3: Thunder assault +20%, Bonus: +60 |
Water Assault |
Elevated assault energy from Water |
Lv. 1: Water assault + 40 Lv. 2: Water assault +10%, Bonus: +50 Lv. 3: Water assault +20%, Bonus: +60 |