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#Let’s speak about a few of gaming’s most disappointing sequels – Destructoid

Let’s speak about a few of gaming’s most disappointing sequels – Destructoid

You’ll have a tough time discovering a film sequel that doesn’t pale compared to the unique. Typically, it’s simply exhausting to provide you with a narrative that beats the one all of us already love. Video games don’t have that drawback as making a greater recreation normally requires the builders to only learn participant suggestions and enhance upon the unique’s gameplay shortcomings. That’s, nonetheless, not the case in each single online game sequel. There’s a surprisingly excessive variety of once-promising sequels that fumble hilariously in locations the place the unique triumphed.

Looking at a flying obelisk
Picture by BioWare

Mass Impact Andromeda

The Hype: Although Mass Impact 3 rocks on a technical degree, it proved a step down from Mass Impact 2 when it comes to writing and general story. Sure, the terrible ending was however a fruits of many different issues sowed by the third recreation. However that was a trilogy nearer. No manner {that a} contemporary new begin would carry again a few of the previous issues and even add extra issues, proper?

The Trainwreck: How dangerous is Mass Impact Andromeda? Properly, you possibly can simply provide you with a reputable fan concept explaining that it takes place completely in Shepard’s last panic-induced nightmare as he slowly passes away from lack of oxygen whereas adrift in area initially of Mass Impact 2.

I believe Andromeda deserves our collective admiration as a result of it doesn’t really feel like a failed product. It looks like a product whose objective was to fail and succeed on all fronts. All people hated it upon launch as glitches made it go from very bizarre to have a look at to straight-up unplayable. Sarcastically, I imagine it bought even worse when BioWare lastly patched it right into a playable state. Why? As a result of it seems that hiding beneath the entire unforgettable animation glitches was a formulaic and unmemorable recreation that’s manner beneath BioWare’s requirements. Deliver Andromeda Basic again!

DMC2 Diesel collab
Picture by Capcom

Satan Could Cry 2

The Hype: The primary trailer for DMC2 seemed dope. All the pieces that made the primary one nice was seemingly there and on a a lot grander scope. Additionally, you bought to run on partitions. No manner this one may fail.

The Trainwreck: Satan Could Cry 2 looks like a sequel made by individuals who’d solely heard obscure particulars concerning the authentic. The various enemy varieties, beautiful ranges, and even the ever-quipping Dante have been gone. As a substitute, we bought seemingly infinite hallways, a principally mute protagonist, and enemies that don’t even appear to know in the event that they need to kill you.

DMC2 is the results of a massively rushed manufacturing hellbent on making an attempt to make financial institution on the success of its predecessor, and nothing may make that extra evident than the sport’s hilarious Diesel tie-in costumes.

Angel of Darkness promo art
Picture by Sq. Enix

Tomb Raider: The Angel Of Darkness

The Hype: I do know that saying Tomb Raider on the PS2 in all probability received’t do a lot for many readers these days, however that was all you wanted to listen to again within the day. The unique Tomb Raider modified the world of gaming in a single day when it got here out for the unique PlayStation again in ’96. Its sequels, although nice, by no means succeeded in bringing matching innovation to the desk. A Tomb Raider sequel coming to a console of unprecedented energy may probably present the builders at Core Design with all of the leeway they wanted to revolutionize gaming another time. We thought.

The Trainwreck: Shigeru Miyamoto famously mentioned {that a} delayed recreation is ultimately good, and a rushed one is ceaselessly dangerous. Properly, I’d love to listen to his ideas on The Angel Of Darkness, a recreation that was each delayed and rushed. Regardless of that includes the longest improvement interval within the historical past of the sequence, dangerous selections akin to a brand new — and damaged — management system and dumb RPG-like parts mixed with the hardships of adapting to the PS2 {hardware} resulted in a nigh-unplayable recreation. That’s a disgrace, as many followers really appreciated the brand new plot.

Fortunately, there are fanmade patches that make this a method simpler to play. Additionally, this blunder brought about writer Eidos to rethink all of it, hand the franchise over to Crystal Dynamics, and are available again with Tomb Raider: Legend, probably the greatest entries within the sequence.

Dead Space 3 Isaac
Picture by EA

Useless Area 3

The Hype: The unique Useless Area is without doubt one of the greatest horror video games of all time. Useless Area 2 is even higher. Individuals have been naturally very excited concerning the launch of Useless Area 3.

The Trainwreck: What made the 2 prior video games within the sequence nice, gameplay-wise, was the wonderful steadiness between motion and horror they managed to realize. Useless Area 3 steered too exhausting into motion territory, and nobody was glad about it. What was as soon as primarily a recreation about surviving monsters was now a recreation about poor zombies making an attempt to outlive an overpowered monster — us. Useless Area 3 additionally suffered from the presence of some hilarious glitches. It’s not a horrible recreation — it’s simply not the sport that anyone needed.

Curiously, John Carpenter, the legendary movie director, gamer, and sure influencer of the sequence, states that whereas he doesn’t like this one as a lot as the opposite two, he nonetheless likes Useless Area 3, so there’s that.

Resident Evil 6 characters in a fiery arena
Picture by Capcom

Resident Evil 6

The Hype: Resident Evil 5 didn’t attain the identical heights as 4, but it surely supplied a really stable RE expertise — particularly for folks enjoying it in co-op mode. Resident Evil 6 appeared to need to go all out by that includes not simply just about each character within the historical past of the franchise, however even numerous totally different campaigns. This was going to be the most important Resident Evil of all time.

The Trainwreck: It ended up changing into simply probably the most Evil blunder of all time. The dearth of a targeted marketing campaign resulted in a recreation that wasn’t particularly good at something, and horrible at most issues. It additionally featured a bunch of inexplicable bugs upon launch and is probably going the principle purpose followers started referring to Capcom as “Crapcom” for the higher a part of a decade. That is the one mainline Resident Evil recreation that you must straight-up cross. Possibly watch one of many animated Resident Evil motion pictures as an alternative. They’re additionally dangerous, however at the least they’re enjoyable.

Ryu Hayabusa
Picture by Group Ninja

Ninja Gaiden 3

The Hype: Earlier than Darkish Souls got here out, Ninja Gaiden was the go-to sequence for gamers on the lookout for a difficult marketing campaign. Ninja Gaiden Black for the unique Xbox is a nigh-perfect recreation, and Ninja Gaiden 2 for the Xbox 360 was nonetheless nice. Although Tomonobu Itagaki, the rockstar liable for creating the sequence, had left Group Ninja earlier than they started engaged on NG3, the corporate nonetheless had the individuals who’d made the superior Ninja Gaiden Sigma video games. There was no purpose to imagine Ninja Gaiden 3 would fail to at the least present a enjoyable problem.

The Trainwreck: Are you able to imagine that the builders of this recreation picked 2012, only a 12 months after Darkish Souls bought a lot of the gaming group on the thought of exhausting video games, to launch a Ninja Gaiden recreation that was straightforward? Yeah, As a substitute of getting to deal with developing with the very best combos and methods to eliminate your robust and good opponents, Gaiden 3 routinely chained combos for gamers.

It additionally did away with the sequence’s expansive ranges, changing them with the identical type of bland and empty areas that additionally plagued the aforementioned DMC2. What a good way to provide you with a recreation that appeals to completely no one.

Duke Nukem movie
Picture by 2K

Duke Nukem Without end

The Hype: Duke Nukem Without end as soon as held the doubtful honor of getting the longest improvement interval within the historical past of gaming. Growth started in ’97, and it was solely in 2011 that Duke himself appeared in a trailer saying that the sport was good, yeah, “however after 12 f*cking years it must be.” What sort of particular person wouldn’t instantly belief a person who doesn’t even know that the sport was really in improvement for 14 goddamn years?

The Trainwreck: It wasn’t good, it seems. That’s as a result of the Duke Nukem Without end we ended up enjoying wasn’t being fine-tuned into perfection for 14 years. It was really a rushed product they got here up with as rapidly as they may.

There was by no means only one Duke Nukem Without end, however somewhat, numerous iterations of the sport that ended up canceled and giving technique to yet one more botched undertaking. The outcome was some of the chaotic and nonetheless someway unfun shooters of all time. This can be a masterclass on how to not make a recreation.

Mika Vs Ryu
Picture by Capcom

Avenue Fighter V

The Hype: Avenue Fighter IV is the very best level within the sequence for a lot of followers. No one had any purpose to imagine Avenue Fighter V wouldn’t proceed to put on the fighter crown with grace.

The Trainwreck: Seems that protecting that crown all shiny prices lots, and that’s in all probability why Capcom stuffed each inch of the sport with probably the most ghoulish microtransactions possible. That’s terrible, yeah, however we get it that some firms will, in some unspecified time in the future, drop the masks and reveal that they’re all about simply creating wealth.

What we nonetheless don’t have any rationalization for, although, is why they made the sport slower and fully butchered the superior web code they’d going with SFIV. That is in all probability the one preventing recreation in historical past that bought mocked by execs throughout tournaments meant to market it.

SimCity 2013's Poster
Picture by EA

SimCity

The Hype: SimCity (2013) got here out a decade after the discharge of the profitable SimCity 4. What marvelous gameplay design advances had the wizards of Maxis made in such an extended time frame?

The Trainwreck: SimCity suffered from a myriad of points, akin to a a lot smaller metropolis space and worse AI than what we bought within the earlier video games within the sequence. Nonetheless, that wasn’t probably the most egregious drawback. The sport’s best sin was the unholy marriage between the all the time on-line requirement and servers that simply didn’t work effectively. On paper, SimCity wasn’t even higher than its 10-year-old predecessor, not to mention in observe.

In all equity, we type of have to present it to SimCity. Not as a result of it’s good, no, however as a result of it’s humorous to see a recreation that’s supposedly about constructing completely bulldozing its personal sequence.

Johanna Dark in Perfect Dark Zero
Picture by Uncommon

Good Darkish Zero

The Hype: Many declare Good Darkish for the N64 is even higher than Goldeneye 007. It was so good, the truth is, that Microsoft purchased Uncommon and tasked them with making the Xbox 360’s flagship first-person shooter. No manner this might’ve — okay, you realize rattling effectively the place this one goes.

The Trainwreck: There’s one factor we gotta give to Good Darkish Zero, and that’s that it seemed good. That’s one factor no one may complain about it when it got here out. Sadly, it featured these early seventh console gen graphics. Ya’know, these actually rubbery and glossy ones that all of us bought uninterested in in a short time. The unique recreation mainly has nothing going for it anymore.

As for the dangerous elements, the builders put an excessive amount of emphasis on the net multiplayer, which left the story, marketing campaign, and characters feeling very lackluster. Additionally, the multiplayer itself wasn’t that nice as a result of the sport suffered from each a myriad of server points and likewise from its personal glitches. Why trouble coping with all that when Name of Responsibility 2, which additionally launched with the 360, was proper there? Zero paled compared to the unique Good Darkish, a recreation that was 5 years previous, so attempt to image simply how dangerous it seemed when in comparison with Halo 2.

Tiago Manuel

Tiago is a freelancer who used to put in writing about video video games, cults, and online game cults. He now writes for Destructoid in an try to search out himself on the profitable aspect when the robotic rebellion comes.

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