#Initially, Hearth Emblem Warriors: Three Hopes wasn’t going to have a Three Homes focus

“Initially, Hearth Emblem Warriors: Three Hopes wasn’t going to have a Three Homes focus”

Fire Emblem Warriors

The staff began constructing Hearth Emblem Warriors 2, then pivoted

Based on a brand new interview by way of Nintendo Dream journal (translated by Nintendo Every thing), the Hearth Emblem Warriors: Three Hopes staff had a special concept in thoughts for the follow-up to the unique.

This notion is straight from the manufacturing staff (together with producers Yosuke Hayashi and Hideo Suzuki), who said that they’d helped work on Three Homes with Nintendo and Clever Methods, proper after Hearth Emblem Warriors growth ended. After that prolonged and fruitful partnership between the three entities, they proposed a direct sequel for FE Warriors.

Hayashi remembers that it was initially titled “Hearth Emblem Warriors 2,” however all the pieces pivoted when the idea of slotting the sport into the Three Homes universe got here to gentle. The choice was a no brainer due to the “good reception and the setting,” which made it an apparent alternative for a sequel. The collective says it was “what the viewers would need probably the most,” and I believe they nailed it!

Suzuki additionally muses a bit on the way it all got here to move, and the choice to downplay different elements of Hearth Emblem historical past was made to focus completely on Three Homes:

“It ended up because the phantom proposal (laughs). The course could have modified, however we’re followers of Hearth Emblem: Three Homes, so we had been extra glad than something to have the chance to create a Warriors title in that setting.”

To place it bluntly: good! The primary Hearth Emblem Warriors didn’t actually have the identical oomph, because it tried to juggle quite a bit. The storyline wasn’t almost as cohesive because it might have been, and the concept to deal with a parallel universe with Three Hopes was a sensible plan. It helps differentiate the unique Swap technique recreation utterly, whereas offering a brand new tackle the world.

Chris Carter

Opinions Director, Co-EIC – Chris has been having fun with Destructoid avidly since 2008. He lastly determined to take the following step, make an account, and begin running a blog in January of 2009. Now, he is employees!


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