#How you can flip off shot meter for NBA 2K25 – Destructoid

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The shot meter has undergone an enormous change in NBA 2K25, because the builders have utterly modified the way it appears to be like and feels.
You’ll not have the previous meter system with a inexperienced portion in direction of the highest. As a substitute, the visible cue is now obtainable as an arrow/ring/circle that can assist you time your pictures higher. Like NBA 2K24, the shot meter, or its present iteration, is at all times turned on by default. However you cannot solely change it to both ring/circle, however the shot meter may be utterly turned off as properly.
How you can disable the shot meter in NBA 2K25
You can also make the change from both the MyTeam or MyCareer settings.
- Go to “Settings”.
- Select “Customise HUD”.
- Choose “Shot Meter Pictures”.
- The primary three choices on this part take care of the visibility of the shot meter. They’re fundamental pictures, layups, and free throws.
- It’s important to flip off the bounce meter for the completely different pictures manually.
That’s all it’s important to do to take away the shot meter from being activated while you try any throw.

Do you have to flip off shot meter in NBA 2K25
Regardless of a change in its previous form, the shot meter is fairly useful for learners. Nonetheless, I definitely really feel that the previous meter was rather more helpful. Adjusting to the brand new arrow may be difficult, and I’ve truly switched to the ring meter.
That stated, you’ll get a ten% bonus for a profitable basket for each green-timed shot with the meter turned off. In the long term, you’ll need to be taught to time the throws by yourself with out having to depend on the meter. It’s not just for the success bonus; each good participant is aware of the artwork of timing your throws to attain a basket in NBA 2K25.
Therefore, turning off the meter is the way in which to go ahead, even if you happen to would possibly wrestle to time your throws at first. I’ve the meter turned on for layups and free throws solely. For bounce pictures, I depend upon my sense of timing and the visible cue from participant animations on the display.