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#Hideo Kojima reveals that MGS2 was carried out with “trial and error”

Directed by none apart from Hideo Kojima himself, Metallic Gear Stable 2: Sons of Liberty made a huge effect on your entire recreation business again when it got here out and, 23 years later, remains to be thought of top-of-the-line video video games on the PlayStation 2.

Luckily, we’re nonetheless discovering fascinating new details about the manufacturing of this masterpiece as a result of, earlier at the moment, Hideo Kojima revealed an fascinating tidbit about Metallic Gear Stable 2’s undeniably spectacular cutscenes. After one in all his followers posted a video with behind the scenes footage of the sport’s cutscenes on Twitter/X, Kojima retweeted it with the next assertion:

Based on Kojima, he and his crew experimented with optical movement seize for the primary time throughout the manufacturing of Metallic Gear Stable 2’s cutscenes. Whereas most recreation studios use this know-how these days, Kojima clarifies that this was roughly 25 years in the past, again when optical movement seize was a brand-new improvement. Because of this, he stated that “all the pieces was trial and error, however daily felt recent and thrilling”.

The experimental nature of this manufacturing is completely mirrored within the video that he retweeted, as you may see Kojima and his crew again within the early 2000s, making an attempt their greatest to place this revolutionary new know-how to make use of with a purpose to shoot and produce mind-blowing & cinematic cutscenes. In spite of everything, this was utterly unprecedented as a result of they wanted actual folks to behave out the assorted sequences of the sport. The one query is: Was all this trial & error price it ultimately?

Hideo Kojima modified the sport with Metallic Gear Stable 2: Sons of Liberty

Raiden wielding a katana at the end of MGS2 (Directed by Hideo Kojima)
Picture through Konami/Steam

Sure, it was. As a result of Metallic Gear Stable 2: Sons of Liberty got here out in November 2021, 3 years after Metallic Gear Stable 1, and but the distinction in presentation between the 2 titles is completely mind-blowing. For starters, it’s evident that Hideo Kojima and his crew knew learn how to use the cutting-edge graphics that the PlayStation 2 was able to with a purpose to create some high-quality fashions and environments. This was particularly bold as a result of the console was barely over a 12 months previous when the sport got here out.

On prime of that, the optical movement seize they used to create the cutscenes actually helped Metallic Gear Stable 2 really feel like a high-quality live-action film, and Kojima’s love of the medium of movie definitely helped with that. Sure, MGS2 might have loads of intensive cutscenes, however they have been so good and fascinating that almost all gamers didn’t thoughts watching all of them the best way.

Let’s replicate on what Kojima stated on Twitter/X for a second. “Trial & Error” coupled with “Contemporary & Thrilling”. That’s just about what creatives like him typically attempt to do: To implement new applied sciences in distinctive and groundbreaking methods, which can be extraordinarily difficult, but in addition has the potential to realize spectacular outcomes that may revolutionize the business endlessly. In fact, not each recreation director has the time & price range to be this bold and experimental – and that’s completely high quality – nevertheless it’s good to know that Hideo Kojima bought the chance to do it again within the early 2000s. Not solely as a result of the motion-captured cutscenes of Metallic Gear Stable 2 seemed so good, however as a result of it additionally influenced the cutscenes of later installments within the franchise, together with the legendary Metallic Gear Stable 3: Snake Eater.


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