#Helldivers 2: Methods to greatest use the MLS-4X Commando

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The MLS-4X Commando is an anti-tank Stratagem in Helldivers 2 which will simply exchange the one you name your favourite. A laser-guided, quad-missile launcher, the Commando can chew by way of enemy massive boys in the fitting arms.
The Commando is on the market for buy through the Ship Administration system for a mere 8,000 Requisition Factors. It’s a paltry sum for among the best Stratagems you possibly can add to your arsenal. Plus, its identify is a film reference! And as my editor will inform you with a heaving sigh, I can’t get sufficient exhausting references from Nineteen Eighties Arnold Schwarzenegger motion flicks. Stick round… and learn to greatest use the Commando.
Methods to use the MLS-4X Commando
The MLS-4X Commando is an anti-tank missile launcher. It gives its person with 4 missiles that, on affect, can wipe out most common enemies. Nevertheless it’s extra favored towards armored elites, particularly these of the Automaton selection.
With a 120-second cooldown timer, the disposable Commando does take longer to replenish than the EAT-17 (at 70 seconds). The latter weapon, although, solely offers you two pictures per drop. For the cash, the Commando edges out its competitors in a number of methods.

The missiles could also be weaker than the EAT’s rockets, however you possibly can information them towards enemies. To take action, maintain your aiming button and line up an enemy with the blue laser beam. After you have your goal, pull the set off and information the missile because it flies. Hold the laser simply forward of your goal if it’s shifting. The additional away an enemy is, the more durable the shot. Try to keep at a medium distance.
Following these steps, it is best to be capable of grasp capturing the Commando. Although there are flawed methods to go about it.
In opposition to many enemies, one missile is usually all you want. The Commando can stagger most enemy varieties as nicely, supplying you with ample time for a follow-up shot. It will probably take out Bile Spewers, Brood Commanders, and Devastators with a single onerous slap to the face. However you’ll probably find yourself utilizing it towards the Heavies, such because the Bile Titan and Hulk. So, how does the Commando fare?
Commando suggestions for Automaton forces and Elites
The MLS-4X Commando is greatest used towards the vile Automaton forces of Helldivers 2. With slow-moving walkers with glowing weak factors and flying ships, a laser-guided missile launcher feels proper at residence. Ignore most flak just like the Automaton Trooper and save the Commando for the actual bruisers.
One-shot kills:
- Berserker
- Devastator
- Purpose for the shoulder or head not lined by a defend when going through a Heavy Devastator.
- Hulks
- Purpose for the “eye” weak level to kill it with a single missile. Hitting the again vent can also destroy it in a single shot.
Two-shot kills:
- Tanks
- Two pictures to the again vent needs to be all you want, however hitting the turret also can trigger injury.
- Gunship
- Placing the engine can destroy it in a single shot, however it generally takes two.
- Dropship
- These can go down in two or extra pictures for those who goal on the engine pods.

The Manufacturing unit Strider is a special sort of beast altogether. Its top-mounted gun may be destroyed by the Commando in two pictures, which makes the weapon ultimate towards the strolling beast. Dumping all 4 pictures to its face appears to dish out plenty of injury, however it’s considerably inconsistent. It’s really helpful you hit the turret for those who’re at a distance or run up and fireplace into its stomach when its Devastator bays are open.
The Commando can now not destroy an Automaton Fabricator in a single shot. One of many early promoting factors of the weapon was its means to decimate a Fabricator with a single guided missile. That is now not the case following Helldivers 2 Patch 1.001.100.
Automaton Fabricators have been reworked to have set well being and armor values. Many heavy weapons with excessive penetration can destroy a Fabricator, however the quantity of pictures will differ. The Commando can blow up an Automaton Fabricator with two missiles. Whereas it’s not fairly as efficient towards the bot-producing buildings, the missile launcher nonetheless does an admirable job.
Cannon Turrets may also be destroyed with two missiles with out having to goal for the weak level, and Mortar Emplacements are gone with one shot.

Commando suggestions for Terminid forces and Elites
Sadly, the Commando is much less constant towards the bug menace. However wanting on the EAT and Railgun, that’s fairly par for the course today. Terminids do have plenty of massive targets, although, making hitting your foes principally easy.
One-shot kills:
- Bile Spewer
- Nursing Spewer
- Brood Commander
- Hive Guard
- Attempt hitting the softer factors behind its shielded head.
Two or extra pictures:
- Charger
- The Charger’s key weak factors are all the time its legs after eradicating the armor, however with the Commando you possibly can kill it with one to 3 missiles by hitting its head.
- Bile Titan
- The Bile Titan as soon as extra proves to be inconsistent with weak factors. You possibly can kill it by capturing it within the head with two missiles, however don’t be shocked for those who dump all 4 and nonetheless get barfed on.
- Stalker

It’s most likely greatest to not take the Commando towards Terminid Goal targets, as it could possibly take a number of pictures when a Hellbomb works higher. It will probably destroy Bug Holes simply, although.
Flying enemies are additionally a no-go for the Commando. As a substitute, give attention to the Heavies such because the Bile Titan and Chargers. You’ll get sufficient of each for those who play in Problem 7 and past.
Ultimate ideas
Total, the MLS-4X Commando is a wonderful Stratagem in Helldivers 2 and needs to be added to your armory as quickly as potential. On condition that it could possibly destroy Fabricators with a single shot, the weapon is already within the prime 5. Naturally, it needs to be certainly one of your prime picks in terms of going through Automatons.
It’s helpful towards Terminids, however you received’t get as a lot bang in your buck. As a substitute, it is best to nonetheless contemplate taking the EAT-17, because it hits more durable than its youthful cousin. You’ll need that further oomph when going through Bile Titans and Chargers, each of which might shrug off injury at any time when they really feel prefer it.