#Half-Life 2’s Metropolis 17 and Dishonored’s Dunwall architect Victor Antonov has died – Destructoid

Numerous online game trade professionals have confirmed the passing of Victor Antonov, Half-Life 2’s artwork director and the mastermind behind a few of gaming’s most harrowing cityscapes.
Antonov was born in Bulgaria and later moved to the US, the place he obtained coaching on the Artwork Heart School of Design in California, which he described as one of many harshest colleges in existence. Antonov joined Valve in 2000 because the artwork director of Half-Life 2 and states that its improvement course of and dealing with Gabe Newell was the perfect studying expertise he ever had.
Half-Life 2 featured an enormous shift to a extra life like neo-steampunk world design from the extra gamey hallways of the unique Half-Life, and a whole lot of that was owed to Antonov. He’s the architect of the inhospitable Metropolis 17, the contrastingly stunning seascape of Half-Life 2’s Misplaced Coast DLC, and the co-creator of Metropolis 17’s most iconic ingredient, the Mix Citadel.
Many former colleagues have taken to social media to rejoice the person’s implausible contribution to video video games. Dishonored’s director, Raphael Colantonio, shared the remorse of getting by no means expressed how a lot admiration he had for Antonov, who was additionally the architect behind the fantastically dystopian Dunwall.
After leaving Valve for Arkane to make Dishonored, Antonov labored as a further artwork director for Wolfenstein: The New Order and stayed at Bethesda to function a guide on titles reminiscent of Fallout 4, Dishonored 2, DOOM (2016), and Prey.
On high of his sensible and visionary contributions to gaming, Viktor Antonov shall be remembered by the individuals he has labored with as a singular and memorable human being.