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#The best way to full Caromadillo’s Revenge on the Slumber Dojo in Zelda Echoes of Knowledge – Destructoid

The Slumber Dojo in Zelda: Echoes of Knowledge is a wealthy supply of elements and particular rewards equivalent to Coronary heart Items and quest-related objects. One of many challenges is named Caromadillo’s Revenge, and also you’ll want some outside-the-box pondering to beat it.

The Slumber Dojo might be present in Kakariko Village, which might itself be discovered northwest of Hyrule Citadel City. It’s accessible proper from the very begin of a playthrough, however I’d suggest increase a robust inventory of Echoes earlier than you tackle the challenges inside.

Caromadillos are, because the identify suggests, armadillo-like creatures who curl right into a ball and repeatedly assault you by bouncing off of the partitions like a three-year-old with a sugar rush. As such, this problem might in a short time go south in the event that they’re all taking intention at you, however there’s a strategy to keep away from taking any harm in any respect.

The best way to full Caromadillo’s Revenge on the Slumber Dojo

Caromadillo's Revenge shown in the Slumber Dojo menu in Zelda: Echoes of Wisdom
Screenshot by Destructoid

Time restrict: 70 seconds

Extra guidelines: No entry to smoothies or potions.

Rewards: 

  • 5 Monster Fangs (clear inside 70 seconds)
  • +  3 Refreshing Grapes (clear inside 45 seconds)

The most effective time to begin this problem is after discovering the Caromadillo Lv. 2 Echo, which might be discovered inside Gerudo Sanctum. It’s stronger than the essential Caromadillos which might be a part of the problem, permitting it to do extra harm. On the plus facet, you may have entry to Swordfighter Type for this problem, so you’ll be able to actually become involved and do some harm.

The enemies you’ll face off towards in Caromadillo’s Revenge are:

  • 11 Caromadillos
  • 1 Darknut

While you first enter this problem, it may be tempting to open the gate by urgent the button to your proper, however don’t try this. As a substitute, equip Caromadillo Lv. 2 as your energetic Echo after which stand instantly in entrance of the gate. Summon as many Caromadillo Lv. 2s as you’ll be able to, permitting them to take out all the primary Caromadillos on the opposite facet of the gate. 

Caromadillo Lv. 2 is your best friend to get through Caromadillo's Revenge at the Slumber Dojo in Zelda: Echoes of Wisdom
Screenshot by Destructoid

When that is executed, or their numbers have at the least been severely decreased, you’ll be able to decrease the gate and take intention on the Darknut. You’ll be able to summon any Echo you’d like to assist with this or enter into Swordfighter Type and take him out your self. If there are any Caromadillos left, take them out too to finish the problem and get your rewards. 

You can use Swordfighter Form to take out the remaining Darknut during the Caromadillo's Revenge challenge at the Slumber Dojo in Zelda: Echoes of Wisdom
Screenshot by Destructoid

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