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#The de-emphasizing of Future 2’s weapon crafting stays a giant blunder

All issues thought-about, it’s protected to say that this isn’t a nasty time to be taking part in Future 2. The sport is in an affordable state, all in all, and there’s strong related seasonal content material aplenty. Issues aren’t good, although, and weapon crafting particularly is in a clumsy spot.

In fact, Future 2: Heresy did kick issues off with a crummy set of technical issues, however it bounced again up pretty rapidly. Additional, Bungie’s managed to ship an affordable choice of seasonal goodies to chase after, with the extraordinarily thrilling Ceremony of the 9 occasion slated for Act 3 of the season. None of that is prone to resolve the large elephant within the room that’s weapon crafting, nevertheless, and that too is only a continuation of an odd backtracking of a few of Future 2‘s greatest group wins. What the heck is up with all that, then?

Gamers nonetheless need weapon crafting again within the limelight, however it’s unlikely to occur anytime quickly

The precise downside being mentioned by the Future 2 group proper now’s Bungie’s determination to make the most recent seasonal weapons non-craftable in the course of the continued season. This alternative was made with Episode 2: Revenant and it’s been inherited by Episode 3: Heresy as effectively. There have been quite a lot of modifications being made on the time, however the results of this de-emphasizing of weapon crafting is that gamers trying to find genuinely related gear must grind actions over and over in hopes of fine drops. Pre-Revenant, it was attainable to roll the cube with RNG drops or to slowly grind out a craftable weapon with precisely the Perks you wished, however that’s not an choice. Is it due to FOMO? I reckon the reply is sure, although Bungie is unlikely to confess as a lot.

Weapon crafting wasn’t good by any means, after all, however it did allow two solely totally different playstyles that might give the gamers what they wished on a protracted sufficient timeline. With one in every of these two choices fully out of the query now, it shouldn’t be a shock that there’s a rising sense of hysteria within the participant base about timed, seasonal gear availability. Heck, I wrote about Bungie’s insistence on not bringing again Black Armory gear early in 2024, and right here we’re in 2025 with no BA objects on the horizon in any approach, form, or kind. As soon as these items is out of the sport, it could take over half a decade earlier than it comes again, and that’s not nice.

Bungie’s mishandling of weapon crafting and customization is exactly what I used to be speaking about after I voiced my ideas on what I felt Future 2‘s greatest situation is: uncertainty. With Bungie, you by no means actually know what’s subsequent and what would possibly occur to your favourite gameplay and development options. Ever since weapon crafting was launched as a part of Witch Queen, it was a robust software to scale back the reliance on rapid-fire FOMO and extreme grinding.

The group embraced weapon crafting and although it wasn’t good, it was a wonderful characteristic that did wonders for the long-term well being of the sport and the group. For months now, it’s been relegated to a mere help position for previous, out-of-date objects as the sport returned to its previous, FOMO-centric gameplay development methods. Sadly, that’s the place it’s prone to keep, even when the group hates that improvement.

Ultimately, I suppose The Closing Form actually was simply an outlier, even when I would’ve hoped that Bungie had a number of extra methods up its sleeve. Possibly Frontiers will pan out, on this respect? I’ve bought my doubts, however let’s wait and see.


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