#Future 2’s Attrition modifier weakens its core gameplay loop

Table of Contents
Future 2’s Attrition modifier weakens its core gameplay loop
For many who won’t be within the know, Attrition is a particular gameplay mutator that comes into play in choose actions. When it’s energetic, it massively slows down the Guardians’ passive well being and defend regeneration as a baseline. To alleviate this, killing enemies will typically generate particular Mild wells that heal you and provide you with some Tremendous vitality. Does this sound good on paper? Sure. However in apply, Attrition is one of the crucial hated exercise modifiers in Future 2.

What was the purpose of Attrition, and why does it not work?
Attrition is, in concept, a straightforward manner for Bungie to completely revamp choose seasonal actions and Nightfalls with minimal effort. Just by toggling this modifier on, Future 2‘s emblematic spellcasting/gunplay combo grinds to a staggering halt, forcing gamers to stay to cowl and interact even the weakest of foes at a protracted vary. Ideally, in fact, with a dependable scout rifle and the like.
The underlying idea right here isn’t horrible, as a result of Future can typically flip into a reasonably competent tactical shooter. In mechanics-heavy content material, resembling raids and dungeons, gamers typically do must duck to cowl and interact enemies slowly, with intent. Attrition ought to, due to this fact, do one thing related, proper? Sadly, it doesn’t, and it by no means has.
As Reddit threads from months and years again plainly present, Attrition has solely ever been an annoyance. Attrition-enabled content material fails to meaningfully have interaction gamers in a manner that even the highest-grade Nightfalls do. As an alternative, it merely forces them to play protected and slows down mission progress to the purpose of annoyance.

Gamers actively keep away from Attrition content material in Future 2
The discussions surrounding Attrition have come to a head as soon as once more very just lately. One Reddit thread noticed a large variety of Future 2 neighborhood members agreeing that it’s, actually, one of many worst exercise modifiers within the recreation.
“It’s not difficult, it’s not partaking,” says Reddit consumer chainsaw_grizzly. “Matching with two different guardians that hold dying as a result of they do not know what Attrition is, is NOT FUN,” they clarify, including that seeing Attrition energetic merely makes them keep away from the exercise altogether till the modifier rotates out of the roster.
“It’s much less a modifier and extra only a straight-up debilitating handicap,” says 0rganicMach1ne. “Similar with Grounded,” they added, referencing a completely completely different exercise modifier that forces gamers to not leap.
These discussions have just lately come to a head attributable to Attrition’s presence within the latest seasonal content material: the Altars of Summoning. Whereas Bungie often retains seasonal actions mechanically lean and easy, Altars (and the Imbaru Engine variant, particularly) are a notch above the standard seasonal fare. Add Attrition into the combination and also you’ve received a recipe for catastrophe, particularly with underequipped and unprepared gamers.

Making the very best of the scenario
In fact, gamers actually can construct a customized setup designed particularly to counter punishing exercise modifiers. Within the case of Attrition, meaning arising with methods to heal extra reliably. Or, alternatively, to straight-up not take injury in any respect. And, actually, one may argue that modifiers like Attrition and Grounded nudge gamers to suppose out of the field.
But, Future 2 is at its very best when it empowers gamers, moderately than taking choices away from them. Gamers don’t get pleasure from its raids and dungeons as a result of they’re loaded with unfavourable exercise modifiers, however as a result of they get an extra layer of partaking complexity on prime of satisfying fight. Attrition, due to this fact, finally ends up de-emphasizing Future 2‘s strongest options, making it apparent why gamers wouldn’t be thrilled with it.
In a recreation that reliably delivers meaningfully difficult content material, it’s exhausting to not turn out to be aggravated with modifiers that appear designed particularly to harass. It’s unlikely, then, that Attrition will ever cease being one of the crucial hated modifiers in Future 2. It can not, as a result of it doesn’t lean into the sport’s fight and mission development loops: it actively works towards them.