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#Finest Druid Feats in Baldur’s Gate 3 – Destructoid

Finest Druid Feats in Baldur’s Gate 3 – Destructoid

Of all of the lessons in Baldur’s Gate 3, Druids are the one characters that may pivot between being highly effective casters and crushing skulls with animalistic melee assaults. 

Selecting the correct feats to your Druid means understanding your playstyle, and that’s why I ought to preface this checklist with my very own biases. I have a tendency to search out pleasure within the easy issues, just like the picture of an owlbear smacking a goblin straight within the face. My Druids don’t have a lot time to forged epic spells, as a result of I make them shift right into a bear, or a dinosaur when potential, and smash into every part in sight. My favourite feats have a tendency to spice up that melee-heavy method, however I’ve included some feats for Druids that wish to flex their spellcasting muscle groups and a few honorable mentions that ought to enchantment to everybody. 

Druid in Baldur's Gate 3.
Screenshot by Destructoid.

Skill Rating Enchancment

I’ve stated this earlier than, and I’ll say it once more: Taking an Skill Rating enchancment as a substitute of an precise feat is the most effective, most boring possibility accessible to any degree 4 character. It really works for Sorcerers, Druids, and each different class as a result of it’s essentially the most dependable approach to get a everlasting improve in total energy. It’s additionally accessible pretty early, and as a Druid, you actually can’t go improper with taking two further factors to your Knowledge as your very first feat. 

Battle Caster

Battle Caster is an exceptional feat for Druids, principally due to the best way it interacts with Wild Form. This feat grants benefit on Focus saving throws and permits characters to forged Surprising Grasp as a response. The response will solely be accessible to Druids of their human type, however the benefit on Focus saves carries over into Wild Form. Due to that, you may massively buff your self with a spell like Haste, for instance, after which run into the melee in your Wild Form with out a lot worry of dropping the buff. 

Elemental Adept 

When Druids are casting spells, they’re normally benefiting from the harmful energy of the weather. The Elemental Adept feat lets your Druid ignore injury resistance to at least one kind of ingredient, and while you use that ingredient, you may’t roll a 1 on any of your injury cube. Your injury kind decisions are Acid, Chilly, Lightning, Hearth, or Thunder. There’s no improper selection, however I’d advocate Lightning as a result of it pairs so nicely with my favourite Druid spell, Name Lightning, and it’s much more helpful for those who additionally take the Battle Caster feat. 

Cellular

Sufficient with the casting, it’s time to get again to bashing issues. Cellular will increase a personality’s motion velocity by 3 meters, permits motion with the Sprint motion to disregard troublesome terrain, and lets characters keep away from assaults of alternative from enemies they’ve already hit with a melee assault. Individuals would possibly usually affiliate this feat with Barbarians or different melee-first characters, however I like selecting it for Druids as a result of the bonuses additionally apply to your Wild Form. In animal type I can smack an enemy to cancel out a chance assault, after which take a ton of motion to flank my different opponents. It’s helpful and actually performs into the fantasy of shifting into an immensely highly effective creature. 

Spell Sniper

I promised some feats for Druids specializing in spellcasting, and it actually doesn’t get a lot better than Spell Sniper. The feat enables you to choose up a free cantrip, with nice choices like Eldritch Blast and Bone Chill, however extra importantly it additionally reduces the quantity you want for a Crucial Hit with a spell by 1. Critting on each a 19 and 20 may not sound like an enormous enchancment, however when most of your actions are spent meting out spell assaults, you’ll discover the distinction in a short time. Out of the blue 10% of all of your spell assaults are vital hits, and that’s quite a lot of further injury. 

Druid Wild Shaped into Dilophosaurus in Baldur's Gate 3
Screenshot by way of Destructoid

Honorable Mentions

Athlete

The Athlete feat grants a +1 to Power or Dexterity, reduces the motion required to face from susceptible, and boosts bounce distance by 50%. This can be a enjoyable feat for Druids as a result of the bonuses apply whereas in Wild Form, however as a result of the bounce distance doesn’t stack with talents just like the Dilophosaurus type’s Pounce assault, I’d prioritize Cellular. 

Magic Provoke 

The Magic Provoke feat grants a Druid two cantrips and a 1st degree spell from the Bard, Cleric, Sorcerer, Warlock, or Wizard spell lists. If you happen to’re somebody who performs a Druid as a full caster, then that is completely price contemplating as it could actually assist spherical out your private spell checklist. 

Fortunate 

Thrice per lengthy relaxation, the Fortunate feat permits you to both acquire benefit on an assault, capability verify, or saving throw, or pressure an enemy to reroll an assault. Want I say extra? This feat works nicely for any character, although it’s clearly much less centered than a few of your different choices. 

Resilient

Resilient offers you a +1 to any Skill Rating and grants you proficiency with that capability’s saving throws. As a result of you may select Structure, which additionally counts for Focus saving throws, this feat is in direct competitors with Battle Caster. I’d rank Resilient second, however there’s undoubtedly an argument to be made for taking both. 

Sentinel 

Sentinel is a tempting possibility for Druids, with one disadvantage that could possibly be mitigated by your playstyle. The feat permits you to take a melee assault on an enemy as a response after they assault considered one of your celebration members, and it additionally offers you benefit on assaults of alternative and makes these assaults, when profitable, cease enemy motion for the remainder of the flip. All that stated, the response a part of this feat doesn’t work while you’re in Wild Form, so it’s considerably much less helpful for Druids like me that spend most of their time melee combating as an animal. 


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