#Starfield shipbuilders are pissed off with the way it handles cargo

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Starfield shipbuilders are pissed off with the way it handles cargo
There’s completely no scarcity of shipbuilding options in Starfield, naturally, however the neighborhood has appropriately recognized that a few of them are a bit mindless. As Redditor MaxieGreen factors out, the huge 3×2 cargo bay ship node solely comes with a single chest to retailer stuff into. A chest that, as some could have possible already came upon, can solely maintain a whopping 150 kilograms. And this goes for each single “cargo” bay within the sport: none of them have an precise sensible gameplay operate.
“It’s humorous how Bethesda provides a number of storeroom and cargo habs however none of them truly improve the storage of your ship,” stated giantpunda. Cargo habs are not the identical factor as cargo modules, keep in mind: Starfield has two solely totally different “cargo” shipbuilding objects, and solely certainly one of them will add to your vessel’s complete cargo maintain capability, which is what the gamers are taking situation with.
What’s going on with Starfield’s cargo area?
In a shocking twist, Bethesda seems to have determined stock administration can be a notable problem for gamers in Starfield. “You get the identical storage worth with a 2×1 Captains quarters, pc core, and crew stations,” identified ConfuciusSays25. “I’m unsure why Bethesda determined this was the sport they had been going to be stingy about loot storage but it surely’s my one main gripe on a sport I really like in any other case.”
The scenario turns into much more annoying when one takes under consideration that there’s just about no limitless merchandise storage possibility in Starfield, apart from that one crate within the basement of the Constellation constructing. With small chests and comically underwhelming outpost storage choices, in addition to an virtually ridiculous quantity of various assets and objects to gather, there’s an apparent balancing situation in place right here.
Cargo area itself isn’t essentially even the crux of the issues highlighted within the featured Reddit thread, after all. It’s not tough to throw up a few devoted cargo modules onto the aspect of a customized ship, but it surely makes completely zero sense for a cargo habitat to don’t have any impact on a ship’s cargo-carrying capability. The scenario will get stranger nonetheless while you do not forget that ship cockpits do include some quantity of innate cargo capability, which implies Bethesda needed to consciously determine not to do the identical factor with cargo habitats.
The entire stock administration setup due to this fact feels a bit half-baked because it presently stands, and Bethesda might have to do some re-thinking to get all of it to a degree the place it feels wise by default. And, after all, if the devs don’t do it: modders will.