#Final Horror Tower Protection Traits Tier Checklist – Destructoid

Table of Contents
Let’s record and rank all traits within the recreation based mostly on how efficient they’re for all models. I’ll present you which of them traits are the perfect for every unit so that you could craft the right construct. Right here’s my full Horror Tower Protection traits tier record.
Greatest Traits in Horror Tower Protection for Every Unit

I’ll rank traits from greatest to worst throughout S, A, B, C, and D Tiers based mostly on each uncooked energy and the way efficient and versatile they’re for all models. Every entry may also have the trait’s roll likelihood, impact, reasoning for why it’s there, and recommendations on which models work greatest with every trait. Word that rerolling a unit’s trait will exchange its present trait with a brand new one. Right here’s a fast rundown like in our models tier record, after which we’ll talk about every tier intimately:
- S-Tier: Godly, Ethereal.
- A-Tier: Lightspeed, Warrior, Perspicacity.
- B-Tier: Injury III, Swiftness III, Hunter III, Elevated.
- C-Tier: Injury II, Swiftness II, Hunter II, Skilled III.
- D-Tier: Injury I, Swiftness I, Hunter I, Skilled II/I.
S Tier HTD Traits
Godly | 0.15% Roll | +75% Injury, -35% Cooldown & +25% Vary | Probably the most highly effective trait within the recreation that it is best to by no means reroll on any unit. For those who get this on Dracula or Golden Freddy you’re set for all times. But it surely primarily kicks ass on any unit. |
Ethereal | 0.35% Roll | +30% Injury, -20% Cooldown & +15% Vary | The identical goes for Ethereal. Whereas it’s weaker than Godly, it’s nonetheless the second-best trait within the recreation that it is best to carry on any unit. |
A Tier HTD Traits
Lightspeed | 1.5% Roll | Reduces cooldown by -20% | That is unbelievable on low attack-speed models like Cunning or Herbot and drastically will increase their damage-per-second by making up for his or her sluggish cooldowns. Just like S Tier, by no means reroll A Tier traits. |
Warrior | 1% Roll | Will increase injury by 25% | That is superb on Puppet and Burntrap to make up for his or her decrease injury however you’re additionally pleased to have it on any excessive DPS AOE unit to make sure that you delete teams of tankier enemies. |
Perspicacity | 1.25% Roll | Will increase vary by 25% | Perspicacity is greatest on models with highly effective talents that rely on vary just like the Slasher/Golden Slasher for that huge AOE stun. |
B Tier HTD Traits
Injury III | 8.25% Roll | Will increase injury by 17.5% | B Tier is the final set of traits that I wouldn’t actually reroll except you’re swimming in Gems. Particularly for Injury III, which is beneficial for any unit. |
Swiftness III | 7.5% Roll | Reduces Cooldown by -15% | Nice on the identical set of models as Lightspeed. |
Hunter III | 6% Roll | Will increase vary by 17.5% | Just like Perspicacity however barely weaker, which is why it’s in a decrease Tier. Nonetheless, all B Tier traits are fairly good for any unit. |
Elevated | 2% Roll | Will increase XP earned by 25% | I personally don’t just like the EXP buff traits, as I’d quite have injury or cooldown discount on a unit. That stated, when you get Elevated on a lower-level highly effective unit like Dracula, Freddie, or any Nightmare or Unique unit, preserve it for some time till you degree them up then reroll it. |
C Tier HTD Traits
Injury II | 8.5% Roll | Will increase injury by 15% | An honest injury buff you can carry on Haunted Skeletons and Zombies since they’re greatest starters, however reroll on Mythics, Exclusives, and Nightmares. Don’t preserve this on Dracula or he’ll be insulted. |
Swiftness II | 7.75% Roll | Reduces Cooldown by -10% | Carry on Rares, however reroll for greater tier models. |
Hunter II | 6.5% Roll | Will increase vary by 15% | An honest injury buff you can carry on Haunted Skeletons and Zombies since they’re greatest starters, however reroll on Mythics, Exclusives, and Nightmares. Don’t preserve this on Dracula, or he’ll be insulted. |
Skilled III | 8% Roll | Will increase XP earned by 15% | Similar as with Elevated however weaker, use it to degree up highly effective models on simpler ranges after which reroll it for higher traits. |
D Tier HTD Traits
Injury I | 8.75% Roll | Will increase injury by 10% | Except you’re simply beginning out, I’d reroll this as properly. |
Swiftness I | 8.75% Roll | Reduces Cooldown by -5% | Reroll for one thing higher. |
Hunter I | 7% Roll | Will increase vary by 10% | Reroll for one thing higher. |
Skilled I, II | 9%/8.5% Roll | Will increase XP Earned by 5%/10% | Except you’re simply beginning out I’d reroll this as properly. |
That’s it for my greatest Horror Tower Protection trait tier record for all models. Seize some free goodies for the sport in our Horror Tower Protection codes article.