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#Final Card Information & Tier Checklist [RELEASE] – Destructoid

There are greater than 150 playing cards in Anime Card Conflict, and each has a singular potential and a number of other variations. Regardless that you’d assume that the rarer playing cards are extra highly effective, that isn’t at all times the case. So, if you wish to discover out every thing there may be to playing cards and which of them stand out from the remaining, comply with our final Anime Card Conflict card information and tier checklist under.

Card Sorts and Variations Defined

Every card in Anime Card Conflict has an potential and a certain quantity of injury and HP. There are 4 completely different variations of every card, with every having a definite border colour. Basically, each card has 4 energy tiers. You possibly can merge playing cards to “improve” a card to a better tier, however extra on this later within the information. Now, listed here are the 4 card tiers and their stat and rarity scaling:

  • Fundamental: Fundamental Stats, Fundamental Rarity
  • Gold: Fundamental Stats x4, Fundamental Rarity x100
  • Rainbow: Gold Stats x4, Gold Rarity x100
  • Secret: Rainbow Stats x4, Rainbow Rarity x100

Anime Card Conflict Tier Lists

Anime Card Conflict has an enormous number of playing cards. So, we determined to separate them into three classes: uncommon Common playing cards, widespread Common playing cards, and Assist playing cards. Primarily based on the identical categorization, we made three completely different tier lists. Every Anime Card Conflict tier checklist under ranks playing cards from greatest to worst based on the energy of their talents.

For probably the most half, we didn’t let base stats affect the rating that a lot. Clearly, rarer playing cards have larger stats. Thus, they’re stronger than extra widespread playing cards on a base degree. Nonetheless, that stat hole between playing cards will get lowered once you improve playing cards to larger tiers. With that in thoughts, every Anime Card Conflict tier checklist under is there that can assist you select which playing cards to incorporate in your get together out of one of the best and rarest ones you at present have.

To showcase the logic behind each Anime Card Conflict tier checklist additional within the information, we are able to evaluate the gold model of the Diamond Warrior (25,000,000 Rarity) and the essential model of the Limitless Grasp (20,000,000 Rarity). Gold Diamond Warrior and Fundamental Limitless Grasp have comparable stats. Nonetheless, the Diamond Warrior has a means higher potential. Thus, the Diamond Warrior shall be positioned larger on the tier checklist.

Anime Card Conflict Common Card Tier Checklist for Infinite Tower and PvP (500,000+)

To distinguish between “Uncommon” and “Widespread” playing cards, we drew the Rarity line at 1/500,000 probability. A lot of the Anime Card Conflict playing cards listed within the above tier checklist are helpful in mainly each sport mode. Nonetheless, some rarer ones are overkill for Story and Raids. For that purpose, the playing cards are ranked primarily based on how highly effective they’re in eventualities the place you might be preventing in opposition to a number of playing cards on the similar time, like within the Infinite Tower and PvP.

Anime Card Conflict Common Card Tier Checklist for Story and Raids (1–499,999)

Each Raids and Story in ACC have one factor in widespread: you struggle in opposition to just one card. Due to that, your get together composition will primarily embody playing cards that both inflict long-duration standing results or deal injury equal to a share of the opponent’s most HP. So, the above tier checklist ranks widespread playing cards primarily based on how helpful they’re at coping with one card solely.

By clearing the Story and Raids in ACC, you’ll get respectable uncommon playing cards. Thus, each different sport mode will grow to be extra accessible to you. Afterward, you need to type a celebration that’s suited to preventing opponents which have the identical variety of playing cards as you. For instance, that’s the case within the Infinite Tower and PvP.

Anime Card Conflict Assist Card Tier Checklist

The assist card tier checklist above is relevant to each sport mode in Anime Card Conflict. Nonetheless, there are a number of exceptions to it, just like the Shinobi Cells card, which has no use when preventing in opposition to a single card. Normally, assist playing cards that increase your stats and allow you to negate or survive enemy assaults are the strongest in Anime Card Conflict.

Checklist of Playing cards in Anime Card Conflict

Under, you’ll find a listing of all playing cards in Anime Card Conflict, together with their rarity, potential, professionals and cons, and their base injury and HP. We determined to categorise ACC playing cards primarily based on how one can get hold of them, so we shaped these classes:

  • Common and Assist playing cards — Obtainable from the beginning.
  • Pack-specific playing cards — Obtainable once you equip particular card packs.
  • Boss playing cards — Obtainable from common rolls after you defeat Bosses in Story mode.
  • Moon Cycle playing cards — Obtainable solely throughout particular Moon cycles.
  • Raid Boss playing cards — Obtainable in trade for Boss Shards on the Raid trade NPC.
  • Quest playing cards — Obtainable by finishing quests.

Common Playing cards

Card Talents Execs & Cons DMG HP

Everlasting Mage
• Steals the flexibility of the primary enemy it faces and disables the talents of the enemy’s playing cards for one flip. + Glorious for countering highly effective playing cards
Its potential could be ineffective in opposition to playing cards like White Panther
1.8k 3.7k

Ice Empress Shinigami
• After an opponent assaults this card thrice, their injury is lowered by 90%. + Good for Story, Raids, and different modes the place you face just one card
Weak in PvP and Infinite Tower
1.4k 2.8k

Black Flame
• Enemies shall be completely burned for five% of their most HP in the event that they enter the sector after this card is defeated. Capacity could be very situational apart from Raids 1.1k 2.2k

Forest Sage
• Will increase the HP and injury of ally playing cards by 25% after this card is defeated. + Glorious assist when first within the get together 980 1.9k

The Impure Ghost
• Summons a rib cage that protects the cardboard for 2 activates entry. + Good potential that lets it defeat one card with out taking injury 704 1.4k

Mist Hashira
• 10% base probability to dodge assaults.
• For each 15% HP this card loses, the dodge probability will increase by 5%.
It’d simply get one-shot by the point its potential is in full impact 572 1.1k

Horrible Twister
• Displays the primary assault of an opponent again at them, dealing 50% of the meant injury. + Glorious for Raids 490 980

Solar Lion
• Beneficial properties 100% extra injury and HP throughout a Harvest Moon Cycle + Very highly effective throughout the Harvest Moon Cycle
Underwhelming throughout the different Moon Cycles
464 928

Esper Prodigy
• Acquire injury equal to 100% of your lacking HP. + Respectable comeback potential 434 868

Wizard King
• 25% probability to warp time and heal again injury from the final assault after each flip. + With sufficient luck, it could possibly survive for a very long time
Weak in opposition to playing cards that scale back RNG possibilities
398 796

Pink Pilot
• Boosts the injury of all ally playing cards by 15% whereas within the get together. + Good assist card when it’s first within the get together 377 753

Ice Empress
• Freezes opponent for 2 turns when defeated. + Good for Story and Raids 363 726

Therapeutic Fist
• Heals allies by 10% of their most HP after being attacked whereas this card is within the get together. + Respectable assist card
The heal shouldn’t be that nice
341 682

Insect Hashira
• 30% probability to disable the opponent’s potential for 2 turns after attacking. Weak if the flexibility doesn’t proc 323 646

Sword Saint
• Damages the enemy’s whole get together by 5% of their most HP after each assault. Unreliable in opposition to stronger playing cards 286 572

Berserker Shinigami
• Revives to 50% HP after a deadly hit and good points 50% injury till defeated. (Solely prompts as soon as) + Very highly effective in all sport modes 286 572

Psycho Stalker
• 25% probability to dodge an assault and counterattack, dealing 30% of this card’s injury. + Respectable dodge probability
Low counterattack injury
277 554

Crimson Vampire
• 50% probability to revive again to full HP when defeated. (Solely prompts as soon as) + Glorious when the flexibility procs 257 514

Snake Hashira
• 20% probability to dodge an assault each flip. Low dodge probability with no different results 257 514

White Ghoul
• After attacking, mark the sector and injury opponents for 10% of their most HP after they enter. Virtually ineffective in sport modes the place you struggle just one card 232 464

Titania
• Blocks assaults that deal lower than 25% of your most HP. + Very sturdy in opposition to weaker playing cards and when paired up with injury discount results
Weak in opposition to stronger playing cards
213 426

Stark Gunner
• The subsequent assault offers 75% extra injury if this card was shocked in any means. Very situational 195 389

Black Demon
• 50% probability to scale back opponent RNG talent possibilities by half after attacking. Helpful solely when attacking first 186 372

Hearth Dragon
• 10% probability to burn the opponent’s get together for 2 turns, dealing injury equal to five% of their most HP to every of them. Very low potential proc probability and injury 176 352

Masked Emperor
• After every assault, command the opponent to wreck themselves for 20% of their present injury. + Glorious for Raids and in opposition to playing cards with a excessive quantity of HP 168 336

Black Swordsman
• Does a follow-up assault that offers injury equal to twenty% of the opponent’s most HP. (Doesn’t work on NPCs) + Superb in PvP
Ineffective in Raids, Infinite and Battle Tower, and Story
159 317

Loss of life Log
• Immediately defeat the opponent after three profitable assaults. (Doesn’t work on NPCs) + Respectable in PvP
No level in bringing it in opposition to NPCs
142 284

Homeroom Trainer
• Enter rage mode and acquire 20% extra injury and HP on entry. + Respectable and constant injury and HP increase 134 268

Darkish Avenger
Applies two turns of black flames to an opponent, dealing injury equal to 10% of their most HP. (Doesn’t stack) (Doesn’t work on NPCs) Respectable solely in PvP 119 238

Promised Baby
• Has a 30% probability to launch a burst of wind, dealing 20% further injury and therapeutic for 10% of most HP. Unreliable and weak impact 109 217

Crow Grasp
• 75% probability to dodge the primary assault on entry. + Respectable when attacking first 88 176

Deranger Murderer
• Assaults two instances in a row and takes injury equal to twenty% of most HP every flip. + Very sturdy in opposition to weaker playing cards which you could one-shot with two consecutive assaults 80 160

The Irregular
• Will increase injury and HP by 25% after defeating an opponent. + Very sturdy if it will get the possibility to snowball 72 143

Thunder Flash
• Have a 30% probability to summon a lightning bolt, boosting your injury by 30% on the following flip. Solely a ten% injury enhance on common 68 136

Ripple Knight
• Heal for 10% of the injury dealt to the opponent. Insignificant therapeutic quantity 64 127

Golden Wind
• Heals 15% of most HP after attacking an opponent. + Respectable therapeutic as a result of it scales primarily based on its most HP 62 123

Muscle Head
• Offers injury equal to 12% of the opponent’s most HP on entry. + Respectable for Raids and Story 58 116

Half-Demon Swordsman
• 30% probability to soak up the opponent’s assault, rising this card’s injury by 15%. + Glorious when luck is in your facet 55 109

Gentle Admiral
• Causes a flashbang on entry, decreasing the assault of the opposing get together by 10%. Solely a good assist card 44 88

Star Fist
• 50% probability to assault once more. Every subsequent assault decreases this opportunity by 10%. + Very sturdy when the flexibility procs 42 84

Blade Insurgent
• Reduces the opponent’s injury by 10% after each assault. Insignificant injury discount 37 74

Water Hashira
• Will increase most HP by 25% on entry. + Respectable HP increase on entry 34 67

Sacred Ronin
• Survive a deadly assault with 1 HP. + A free S-tier assist card impact 32 63

Metallic Alchemist
• 30% probability of deflecting an opponent’s assault again to them, dealing 12% of the unique injury. Insignificant potential proc probability and returning injury 32 63

Knight of Gentle
• 20% probability to blind an enemy for one flip, inflicting them to overlook their assault. Very low proc probability 28 55

Golden King
• Disable the opponent’s potential for one activate entry. + Good for countering playing cards with sturdy talents 22 44

Shadow Summoner
• 15% probability to strike with a darkish aura that does 5x injury. + Low proc probability, however it could possibly doubtlessly one-shot playing cards when it does proc 19 38

Crimson Eyes
• Stun the opponent for one activate entry. + You doubtlessly get one free assault earlier than the opposite playing cards get a flip 18 36

Cat Burglar
• 25% probability to summon a thunderbolt, disabling the opponent’s talent for the remainder of the struggle. Very situational 15 30

Chainsaw Fiend
• 25% probability to use a bleed impact that lasts two turns and offers injury equal to 10% of the opponent’s most HP. Low potential proc probability and injury 11 22

House Cowboy
• Counterattacks after taking injury, firing six pictures, every dealing injury equal to five% of this card’s most HP. Respectable solely in opposition to playing cards of comparable energy 11 21

Science King
• Randomly picks between gaining 15% HP or 15% elevated injury on entry. + Respectable HP or injury increase on entry 9 18

Wild Hunter
• Acquire a cost after each assault, granting 10% extra injury and HP with every cost. (Most three expenses) + Good if it could possibly survive for greater than two rounds 8 16

Inexperienced Bomber
• Explodes on loss of life, dealing injury equal to the utmost HP of this card. + Good for bypassing results that permit different playing cards revive or survive on 1 HP 7 14

Assist Playing cards

Card Talents Execs & Cons

Sacred Artwork Uzumaki
• After attacking, the supporting card has a 20% probability to hurl an Uzumaki on the opponent, dealing 200% of its injury.
• When the supporting impact prompts, 35% of the present card’s HP is drained.
+ With sufficient luck, it enables you to one-shot a number of enemies in a row
It drains loads of HP on activation

Galaxy Hero
• For each ally with this assist card, enhance all of their most HP and injury by 10%. + Glorious injury and HP increase with 3+ playing cards in a celebration

Fallen Knight
• When the supported card is defeated, the ally’s HP and injury are boosted by 15% of the cardboard’s authentic stats. + Good on assist playing cards like Pink Pilot and Forest Sage

Slayer Mark
• Resist the primary deadly assault with 1 HP remaining. + Very highly effective in all sport modes

Fox Cloak
• When under 50% HP, apply a everlasting burn that offers injury equal to five% of the enemy’s most HP.
• If an enemy is defeated with this impact on them, it transfers to the following card.
Low injury and mediocre proc probability

Vase of Greed
• 20% probability to extend the HP and injury of all allies by 10% after attacking. + Good when positioned on the primary and second playing cards in a celebration

Coronary heart of the Playing cards
• When under 50% HP, take 40% lowered injury. + Good in opposition to stronger playing cards

Binding Gentle
• When the supported card is defeated, the opponent’s potential is completely disabled. Situational, because it procs after a card is defeated

Shinobi Cells
• After defeating an opponent, heal for 50% of their most HP. + Glorious snowballing potential

Pink Thorn
• 50% probability to dodge the primary two assaults on entry.
• Enemies take 15% extra injury throughout the identical two turns.
+ Mediocre proc probability, however when it does proc, it mainly enables you to defeat a card free of charge

Holy Employees
• 20% probability to heal for 15% of most HP after attacking. Low proc probability and therapeutic impact

Berserk Mode
• 20% probability to use bleed, dealing 10% of the enemy’s most HP each flip for 3 turns. Low proc probability and injury

Mech Contract
• Scale back all incoming injury by 25%. + Respectable defensive assist card

Music Idol
• If the opponent’s card is extra widespread than the supported card, the opponent’s card has its potential disabled for 2 turns. Extraordinarily situational

Null Blade
• Disable the opponent’s potential for one flip after they enter the sector. + Respectable in PvP as a result of most gamers follow playing cards with highly effective talents

Limitless
• Creates a defend that nullifies all injury for one hit. + Glorious early sport assist card

Hidden Monarch
• Turns 10% of the injury dealt into HP. Negligible therapeutic impact

Froststorm Blade
• 20% probability to freeze the opponent after your assault. Respectable however unreliable

Dragon Sin Blades
• 20% probability for the supported card to assault a second time, dealing 50% of the unique injury. + Respectable early sport assist card

Beast Contract
• 30% probability for the beast to launch a counterattack, dealing injury equal to twenty% of the opponent’s most HP. + Superb for Raids and Story

Mystic Spheres
• Randomly picks between 20% bonus HP, 20% bonus assault, or 20% dodge probability on entry. + Respectable all-around

Cursed Ledger
• Reduces the HP of the complete enemy get together by 2.5% with each different assault. Ineffective

Sealed Dice
• The primary assault by an opponent will trigger the opponent to be imprisoned for one flip. + Superb in opposition to equally sturdy playing cards

Ninja Vest
• Boosts HP by 10%. Mediocre in comparison with most assist playing cards

Substitution Log
• 10% probability to dodge an assault. Negligible proc probability

Pack-Particular Playing cards

Pack-specific playing cards could be obtained after you equip one of many out there card packs. Presently, you may get the next card packs in Anime Card Conflict:

  • Demon Slayers (unlocked at 50,000 rolls)
  • Pirate Warrior (unlocked at 100,000 rolls)
  • Galaxy Defenders (unlocked at 250,000 rolls)
  • Manhwa (unlocked at 500,000 rolls)

Demon Slayers Card Pack

Pirate Warrior Card Pack

Card Talents Execs & Cons DMG HP

Pink Emperor
• Reduces the opponent’s assault by 15% on entry. + Respectable injury discount 363 726

Solar Deity
• Assaults deal between 60% and 150% injury. Very inconsistent 286 572

Straw Hat
• Scale back the opponent’s HP by 15% at the beginning of this card’s flip. + Very sturdy in Raids and Story 232 464

Misplaced Hunter
• 30% probability to assault twice. + Respectable one-shot potential 140 280

Galaxy Defenders Card Pack

Manhwa Card Pack

Story Boss Playing cards

Particular Boss playing cards in Anime Card Conflict are added to the ballot of rollable playing cards after you defeat the corresponding Bosses within the Story mode. Boss playing cards are typically very sturdy. So, you need to progress the story at any time when you’ll be able to to make extra of them out there to you.

Ninja Village Boss Playing cards

Inexperienced Planet Boss Playing cards

Shibuya Station Boss Playing cards

Titans Metropolis Boss Playing cards

Dimensional Fortress Boss Card

Card Talents Execs & Cons DMG HP

Woke up Pale Demon Lord
• Revives to full HP as soon as after dying and will increase most HP by 25%. After reviving, each assault strikes two to 5 instances, dealing 50% injury per hit. + Extraordinarily highly effective for mainly all sport modes 1.8k 3.6k

Woke up Six-Eyed Slayer
• On entry, acquire 50% bonus stats for each Moon Cycle unique card within the get together. + Insane potential with a full get together of Moon Cycle playing cards
Not that good with out supporting Moon Cycle playing cards
1.2k 2.7k

Woke up Frost Demon
• Creates a discipline of ice on entry.
• Opponents have a 65% probability of being frozen for one flip when attacking.
+ Very sturdy for mainly all sport modes 1.5k 3.1k

Compass Demon
• Opponent fails all RNG-based talents.
• After being broken, this card triggers a counterattack, dealing 50% of the injury it obtained.
+ Glorious in opposition to playing cards with RNG-based talents
+ Respectable counterattack injury
1.3k 2.7k

Infantile Demon
• On entry, this card randomly picks between gorgeous the opponent for one flip, poisoning them for 2 turns, dealing 10% of their most HP, or dealing 150% of harm. + Respectable number of entry results 996 1.9k

Thunder Demon
• 30% probability to deal 10% injury in direction of one to 4 enemies earlier than each flip.
• For every enemy hit, this card’s injury is elevated by 5%.
+ Respectable probability for further injury
Low injury output general
783 1.5k

Sweet Island Boss Playing cards

Card Talents Execs & Cons DMG HP

Soul Queen
• When a card enters the sector, it will get frozen for one flip, burns for 10% of its most HP for 3 turns, its entry talents are disabled, and its stats are lowered by 20%. + Extraordinarily highly effective debuffs 3.6k 7.3k

Mochi Emperor
• 50% probability to dodge an assault.
• For each assault dodged, this card good points a mochi. When this card has 4 mochis, it offers injury equal to 30% of its most HP to the complete enemy get together.
+ Superb dodge probability
It might probably take some time for it to get 4 mochis
2.9k 5.9k

Juice Queen
• When this card is attacked, the enemy loses 5% HP. This card good points injury equal to the opponent’s HP drained. Weak impact general 2.4k 4.8k

Biscuit Warrior
• For each 10% of HP that this card loses, it summons a soldier that does 25% follow-up injury after this card assaults. + Superb follow-up injury
+ Good at ending off enemies
1.8k 3.6k

Sweet Grasp
• After each flip, acquire 10% HP, 10% assault, or dodge the following assault. + Respectable number of buffs 1.3k 2.7k

Genie Commander
• After being attacked, summon a genie that both reduces the opponent’s injury by 35%, disables the opponent’s potential for 2 turns, or heals this card by 25% of its most HP. + Highly effective buffs general 915 1.8k

Moon Cycle Playing cards

The Moon Cycle playing cards can be found solely throughout sure Moon phases in Anime Card Conflict. Every Moon cycle lasts three minutes, and it’ll at all times be proven within the lower-left nook of your display. To alter the present Moon Cycle, you should utilize the Moon Cycle Reroll Potions (MRR), that are obtainable from mainly each sport mode. When rerolling, there’s a security mechanism that gained’t can help you overwrite a Moon part of upper rarity.

Eclipse Moon (+10 Luck)

Card Talents Execs & Cons DMG HP

Null
• Creates a black gap that has a 25% probability to soak up the opponent’s assault, turning 25% of it right into a injury bonus. + Doubtlessly very sturdy if the luck is in your facet 4.2k 8.5k

Soul King
• After defeating an enemy, randomly take in 25% to 75% of their most HP and injury. + Insane snowball potential 3.6k 7.3k

Cosmic Villain
• Shops all injury taken whereas on the sector.
• When this card is defeated, the assault of ally playing cards will increase by 35% of the injury saved.
+ Highly effective assist impact 2.6k 5.2k

Blue Moon (+5 Luck)

Card Talents Execs & Cons DMG HP

Seven Sea King
• No talent outlined. + Excessive base injury and HP
No potential
2.4k 4.9k

Stone Hashira
• 40% probability to switch all standing results after attacking. Very situational 2k 4k

White Panther
• No talent outlined. + Excessive base injury and HP
No potential
1.7k 3.5k

Wolf Moon (+2 Luck)

Card Talents Execs & Cons DMG HP

Remaining Shinigami
• Revive this card to twenty% HP after loss of life.
• Each ally defeated will give this card an extra 20% HP when it revives.
+ Sturdy revive impact 1.3k 2.7k

Dragon King
• 30% probability to confuse an opponent for 3 turns, inflicting the opponent to wreck themselves for 15% of their injury. + Good for Raids and Story
Low proc probability
1.2k 2.4k

Flame Deity
• Applies a everlasting burn to the opponent on entry, dealing injury equal to 10% of their most HP.
• Each time an opponent burns, this card good points a stack. At 5 stacks in opposition to one other participant, execute the opponent.
+ Glorious for Raids and Story
+ Doubtlessly nice in PvP
601 1.2k

Blood Moon (+1 Luck)

Card Talents Execs & Cons DMG HP

Pink Dragon Emperor
• Enhance this card’s assault by 5% each flip. If the White Dragon Emperor is within the get together, this impact will increase to fifteen% with every flip. Respectable however solely with the White Dragon Emperor alongside it 1.7k 3.4k

Crimson Empress
• 40% probability to own the opponent, inflicting them to assault a random card of their get together for 60% of their injury. + Respectable for PvP and Infinite Tower
Ineffective in Raids and Story
1.3k 2.7k

Blood Fiend
• 50% probability to deal 30% extra injury in trade for 15% of most HP. + Respectable general injury increase
It loses HP for it to work correctly
771 1.5k

Snow Moon

Card Talents Execs & Cons DMG HP

White Dragon Emperor
• Scale back the opponent’s assault by 5% each flip. If the Pink Dragon Emperor is within the get together, this impact will increase to fifteen% with every flip. Respectable however solely with the Pink Dragon Emperor alongside it 1k 2k

Snake Empress
• Each time this card is attacked, acquire a cost.
• At three expenses, heal for 40% of the utmost HP and freeze the opponent for 2 turns.
+ Doubtlessly very sturdy with a number of defensive assist playing cards round it 904 1.8k

Ice Dragon
• Applies a everlasting frost impact on the opponent. With each flip, this impact has a 50% probability to freeze the opponent for one flip. + Very sturdy for Raids and Story 463 925

Harvest Moon

Card Talents Execs & Cons DMG HP

Love Hashira
• Randomly slashes three to 5 instances, dealing 30% injury per slash.
• If this card slashes 5 instances, apply a bleed impact for 2 turns, which offers injury equal to five% of the opponent’s HP.
+ Respectable injury increase and bleed impact 809 1.6k

Solar Blaze Shinigami
• Applies everlasting purple flames to the enemy get together on loss of life, dealing injury equal to 2.5% of their most HP every flip.
• The opponent at present on the sector will burn for five% of their most HP.
Simply unhealthy in comparison with most different DoT card talents 657 1.3k

Lunar Angel
• 25% probability to deal bonus injury equal to 75% of this card’s most HP to the opponent. + Highly effective injury increase general 383 765

Full Moon

Card Talents Execs & Cons DMG HP

Nekomata
• Summons a random flame to heal this card for 10% of its most HP, lower the opponent’s subsequent assault by 10%, or enhance this card’s subsequent assault by 10% earlier than each flip. Buffs are very gentle 545 1k

Diamond Warrior
• With each 20% HP misplaced, acquire a defend that lasts one flip (doesn’t stack). + Extraordinarily highly effective if it doesn’t get one-shot instantly 348 695

Surgeon of Loss of life
• Grabs the opponent’s coronary heart, decreasing their assault by 10% each flip. + Glorious for Raids and Story 210 420

Raid Boss Playing cards

You will get Raid Boss playing cards by exchanging Boss Shards on the entrance of the Raid constructing. On common, you may get 10 Boss Shards once you totally defeat a Raid Boss. An efficient technique for dealing loads of injury to Raid Bosses is to make the most of playing cards that deal injury equal to the share of their most HP.

Card Talents Execs & Cons DMG HP

Everlasting Dragon
• 50% probability to roar after each assault.
• Every roar grants the cardboard 25% elevated DMG and HP.
+ Glorious snowball potential 2.1k 4.2k

Quest Playing cards

Quest playing cards are rewarded to you after finishing some character quests in Anime Card Conflict. You possibly can take a look at the checklist of obtainable quests by clicking on the “Quests” button on the left facet of your display. Normally, quest playing cards in Anime Card Conflict are ranked very excessive on the above tier checklist due to their highly effective talents. So, attempt to get them in case you can.

Card Talents Execs & Cons DMG HP

Woke up Limitless Grasp
• On entry: Skips first assault to carry out a chant.
• On the second flip: Hearth off Most Purple, nuking each enemy card for 50% Harm.
+ Extraordinarily highly effective for PvP and Infinite Tower 2.5k 5.1k

How one can Improve Playing cards With Traits

To extend the stats of a card in Anime Card Conflict, use Trait Rolls to reroll the cardboard’s traits on the Traits Store in the principle foyer. The trait you reroll applies to each variation of the identical card. Some uncommon traits can even enhance your luck, border, and boss roll probability. Nonetheless, for these luck bonuses to use, the cardboard with the related trait needs to be in your get together.

Merging and Deconstructing Playing cards

On the Card Merge machine subsequent to the Play constructing, you’ll be able to merge 100 playing cards right into a higher-tier model of the identical card. By the identical precept, you’ll be able to deconstruct a card into 100 decrease rarity playing cards. By merging playing cards collectively, you might be assured to get higher playing cards over time.

When you received to the top of our Anime Card Conflict card information and tier checklist, then you might be able to sort out each kind of content material within the sport. To begin on the correct foot, be sure to take a look at our Anime Card Conflict codes for some free Instantaneous Roll Packs, Trait Rolls, and Potions.


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