#All Helldivers 2 difficulties – Defined – Destructoid

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All Helldivers 2 difficulties – Defined – Destructoid
When combating towards the anti-democratic tyranny from Terminids and Automatons, it’s essential to know the way difficulties work in Helldivers 2. The early missions ease you into the sport as you discover ways to face your foes. However issues can get furry the upper you go.
There are 9 difficulties in Helldivers 2. You start at Problem 1 – Trivial if you graduate the tutorial along with your first cape. Trivial missions are sometimes easy, instructing you the fundamentals and pitting you towards solely small teams of foes. It’s a stark distinction to Problem 9, through which most divers be taught the true that means of “Helldive.”
Helldivers 2 – Easy methods to advance issue ranges
Helldivers 2 matches are referred to as Missions, which fall below Operations. Throughout the early phases, an Operation will encompass just one or two missions. Efficiently finishing stated missions ends in rewards and ultimately a completed Operation. As soon as the job is completed, you can begin one other Operation.
You advance in issue tiers by finishing Operations. Ending an Operation at Problem 3, for instance, unlocks Problem 4. You have to full an Operation at a sure issue to advance issue tiers. Ending off a few missions gained’t minimize it.
Right here is the listing of difficulties, from one to 9:
- Problem 1: Trivial
- Problem 2: Simple
- Problem 3: Medium
- Problem 4: Difficult
- Problem 5: Arduous
- Problem 6: Excessive
- Problem 7: Suicide Mission
- Problem 8: Inconceivable
- Problem 9: Helldive
A mission is taken into account profitable if you happen to and your staff can full the Main Goal: The first objective. You don’t must survive for a mission to achieve success; as long as the order is full, you’ve carried out your job as a hero of Tremendous Earth.

How rewards work
Rewards for profitable missions can differ. Ending the Major Goal rewards in Warbond Medals, that are used to unlock armor, weapons, and extra.
You additionally earn expertise factors and Requisition Slips (the in-game foreign money) even if you happen to don’t survive, although you don’t get as a lot as you’d if you happen to lived. The quantity of expertise factors and Slips improve if you full Main and Secondary Goals, however lower if you happen to ignore the latter or don’t extract with a full staff.
Samples used to buy new Stratagems must make it to extraction to be claimed. Any Samples left behind, keep behind. Safeguard these Samples!
Problem ranges damaged down
The upper you go in issue, the more difficult your expertise turns into. On the lowest tiers, you solely want to finish one mission for a profitable Operation. The variety of missions will increase per Operation as much as a most of three. Enemies additionally develop in quantity, and also you’ll face extra Elites akin to Chargers and Hulks. Ultimately, these heavy foes go from one thing akin to bosses to showing as common enemies.

Rewards to no less than improve alongside issue. You’ll earn extra expertise factors, Requisition Slips, and Warbond Medals as you advance in tiers. Additionally, you will be capable to recuperate rarer Samples, permitting you to unlock much more Stratagems.
Beneath are the main points of every issue, together with what number of Medals you’ll be able to earn with every subsequent mission together with Pattern sorts.
Problem 1: Trivial
Trivial issue duties gamers with finishing one Main Goal for mission completion. Typically, these embody ‘Terminate Unlawful Broadcast’ or defeating a medium-level foe akin to a Devastator.
- Warbond Medals: 1
- Samples: Widespread
Problem 2: Simple
Simple Goals additionally embody one mission, however start introducing more durable Goals akin to destroying bases and looking down a Heavy enemy just like the Hulk.
- Warbond Medals:
- Samples: Widespread
Problem 3: Medium
Medium begins turning up the warmth by difficult you to finish two Missions per Operation. You’ll additionally want to complete goals akin to sabotaging air bases or launching the ICBM. Secondary Missions grow to be extra frequent.
- Warbond Medals:
- Samples: Widespread
Problem 4: Difficult
Problem 4 – Difficult is the following stage up and is the primary to introduce Main Goals that have you ever search out and destroy Heavy elites just like the Manufacturing unit Strider. That is additionally the place you’ll start incomes Uncommon Samples.
- Warbond Medals:
- Samples: Widespread, Uncommon

Problem 5: Arduous
Arduous issue is the place most gamers will start to actually really feel the warmth. From right here on, you’ll have to finish three Missions per Operation. Missions run the gamut of destroying Heavy elites, defending towards horde rushes, wiping out enemy spawn camps below a strict time restrict, and extra.
- Warbond Medals:
- 1st – 4
- 2nd – 6
- third – 8
- Samples: Widespread, Uncommon
Problem 6: Excessive
Now issues are getting enjoyable. Problem 6 – Excessive is the place the prior Heavy elites you’ve confronted off for Main Goals start displaying up alongside common forces. These guys aren’t bosses anymore. Lots of the Goals are roughly the identical, however you’ll begin tackling denser enemy waves and patrols with brief spawn timers.
- Warbond Medals:
- 1st – 5
- 2nd – 7
- third – 9
- Samples: Widespread, Uncommon
Problem 7: Suicide Mission
Problem 7 is the wall that many Helldivers crash into. It’s the primary degree within the remaining set, the place enemies are quite a few and belligerent, and Tremendous Samples enter the sphere.
- Warbond Medals:
- 1st – 6
- 2nd – 8
- third – 10
- Samples: Widespread, Uncommon, Tremendous
Problem 8: Inconceivable
Many veteran Helldivers swear that Problem 8 – Inconceivable is the one which feels the perfect, straddling the road between enjoyable and difficult. Most Goals are the identical, however you’ll face extra Secondary Goals and Operation Modifiers akin to one which obscures the map.
- Warbond Medals:
- 1st – 7
- 2nd – 10
- third – 12
- Samples: Widespread, Uncommon, Tremendous

Problem 9: Helldive
Problem 9 – Helldive is the ultimate issue, and probably the most difficult. Spreading democracy has by no means been more durable than it’s with this problem. I counsel gamers be degree 40 or larger earlier than taking it on, as the quantity of patrols and Heavy elites you face off towards will be overwhelming. It’s not for the faint of coronary heart, however it gives probably the most rewards — if you happen to make it out alive.
- Warbond Medals:
- 1st – 8
- 2nd – 11
- third – 14
- Samples: Widespread, Uncommon, Tremendous
For extra on Helldivers 2, try our guides on how one can use the MLS-4X Commando and Mortar Sentry.