# Teleport – Destructoid

Table of Contents
The flexibility to teleport is on the core of the Dragon Ball Sparking Zero expertise, as doing so can will let you keep away from beams whereas preserving your Talent bars, in addition to each escape combos and carry out killer mixups. That will help you just do that, right here’s the right way to teleport in Dragon Ball Sparking Zero.
Teleport in Dragon Ball Sparking Zero: carry out Excessive-Pace Evasions, Rush Excessive-Pace Actions, and extra
You may carry out a regular defensive teleport (or a Excessive-Pace Evasion) in Dragon Ball Sparking Zero by urgent R1/RB on Commonplace or O/B on Basic in the meanwhile your opponent’s assault is about to hit you. When on the offense, you’ll be able to then carry out a mid-combo teleport (or a Rush Excessive-Pace Motion) by tilting your proper analog stick in any route and urgent both of the inputs above following a rush strike.
However that’s solely the tip of the iceberg, as the sport options a couple of different teleport strategies, with many being centered on countering one another. You may try the right way to carry out all of them, in addition to a recap on the right way to successfully use each Excessive-Pace Evasion and Rush Excessive-Pace Motion in fight under.
Approach | Carry out | What it Does | Value |
---|---|---|---|
Excessive-Pace Evasion | By urgent R1/RB (Commonplace) or O/B (Basic) in the meanwhile you’re about to be hit. | Permits you to escape combos and keep away from beams by teleporting. | No value |
Rush Excessive-Pace Motion | By tilting your proper analog stick in any route and urgent R1/RB (on Commonplace) or O/B (on Basic). Can solely be carried out mid-combo. | Permits you to teleport round foes mid-combo. | No value |
Rush Excessive-Pace Return | By urgent R1/RB (on Commonplace) or O/B (on Basic) instantly after an opponent makes use of Rush Excessive-Pace Motion | Permits you to counter your opponent by teleporting behind them. | 1/5 of a Ki bar |
Z-Counter | By urgent R1/RB (on Commonplace) or O/B (on Basic) in the meanwhile you’re about to be hit by a follow-up assault or Z-Counter. | Permits you to teleport behind your opponent earlier than performing a Smash Assault. | 1/5 of a Ki bar |
Vanishing Assault | By urgent ◻+X/X+A on each Commonplace and Basic. | At Shut Vary: Permits you to teleport behind your goal and carry out a Smash Assault. At Mid Distance: Your character will shut in and carry out a rush strike. At Lengthy-Vary: You’ll solely teleport a couple of meters ahead. |
One ki bar |
Vanishing Assault | By urgent △/Y after knocking an opponent again with a Vanishing Assault. |
Permits you to carry out a vanishing follow-up assault | No value |
So as to add to the above, characters with the Wild Sense and Afterimage Strike abilities can activate them to carry out both one or a limiteless variety of computerized Excessive-Pace Evasions inside a time restrict. However watch out, because the evasions triggered by the talents received’t work in opposition to beams. Equally, characters with the Immediate Transmission Talent can use it to instantly teleport behind an opponent, regardless of how far they’re.
Should you plan on utilizing Rush Excessive-Pace strategies in battle, I additionally advocate trying out your character’s transfer checklist beforehand, as not all of them will be capable of use it. For instance, whereas Videl has entry to Afterimage Strike, she can’t carry out each Rush Excessive-Pace Return and Rush Excessive-Pace Motion.