#Clair Obscur Expedition 33 is plain proof that ‘foolish concepts’ are superior – Destructoid

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This recreation is made totally different
Foolish and even “silly” concepts don’t result in poor outcomes by default, particularly when you have a look at the builders who created Clair Obscur Expedition 33.
In a latest heart-to-heart chat on the Pirate Software program YouTube channel, the host had an hour-long session with Guillame Broche and Nicholas Maxson-Francombe. Broche is the CEO and Artistic Director of Sandfall Interactive, whereas Maxson-Francombe is the Artwork Director on the similar studios. The duo are key figures behind the success of Clair Obscur Expedition 33, and so they revealed some attention-grabbing insights into how the sport was developed.
Clair Obscur Expedition 33 builders are at all times open to many concepts
As of writing, Clair Obscur Expedition 33 has been a business and significant success. Whether or not it’s the gross sales determine or the Metacritic rankings, the turn-based RPG has managed to thrill every one. It’s fairly simply amongst my prime three video games performed in 2025, and for a lot of good causes.
Whether or not it’s the principle story, the voice performing, or the in-game mechanics, Expedition 33 stands out. Once we speak about profitable tasks in life (not simply video video games), they often contain grand plans, adopted by robust execution. As Broche defined, many of the content material and the in-game mechanics got here from “silly” and “foolish concepts”.

Most of those concepts had been simply tried out to see how they might work. In the long run, these very concepts have made Expedition 33 a memorable expertise, and a possible GOTY contender as issues stand. In response to Broche, that is one of the simplest ways to make “cool content material” that others won’t even dare to think about within the first place.
Broche additionally defined how he and the workforce at Sandfall Interactive are at all times open to new options.
I’ve at all times puzzled about how Clair Obscur Expedition 33 might have turned out had Sandfall Interactive adopted the tried-and-tested formulation. It didn’t take lengthy for me to know that this isn’t your typical turn-based recreation, because the core gameplay is properly complemented by all the extra points.
We reside in a stage when many AAA titles fail miserably as gamers get bored fairly simply. Expedition 33, then again, by no means took the boring formulation, and the workforce beneath Broche’s management ended up making an attempt out new issues. To assume that these concepts began as “silly” and “foolish” makes it much more outstanding.
Whereas there gained’t be a DLC or enlargement for the sport within the foreseeable future, the workforce at Sandfall Interactive is working laborious to enhance the bottom recreation.
Revealed: Could 20, 2025 11:11 am