#Cities Skylines 2 dev explains PC efficiency issues, deliberate fixes

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Cities Skylines 2 dev explains PC efficiency issues, deliberate fixes
In line with Colossal Order, it’s engaged on enhancements from the launch expertise. The AMA hosted a sizeable quantity of gamers asking about fixes, starting from complaints about efficiency optimization to these consuming away PC reminiscence.
“The plan is to flush out all of the efficiency points that come our means as rapidly as we will,” wrote chief technical officer co_damsku. “A number of of these have come to our consideration solely lately as a consequence of sure {hardware} setup that yielded sudden outcomes.”
Particular points the developer is prioritizing embrace eradicating stuttering brought on by a “synchronization situation” that varies between CPUs. Sure visible results like Depth of Subject, World Illumination, and Volumetrics have been amongst settings the staff is engaged on now. Any CPU optimizations they didn’t end are additionally prioritized alongside the opposite fixes.
Colossal Order additionally clarified that essentially the most mentioned efficiency points are “not deep within the sport basis and within the launch model, lowering the standard of visible results talked about in my unique publish already will get you to honest performances with out affecting simulation, at the price of some eye sweet.”
In different phrases, lowering visible high quality additional also needs to enhance efficiency with out affecting your simulated metropolis. This ought to be a brief resolution, because the developer famous, “With the upcoming patches, the scenario will largely enhance with default settings. It’s value mentioning for a sport like this, the efficiency goal is to run at regular 30FPS minimal (not 60 or extra).”
It’s unlucky the hotly anticipated city-builder is launching on this poor of a state. Whereas admirable to acknowledge, it’s laborious to not assume it’s releasing too early. The problems current are evident in overview builds and undoubtedly replicate how audiences react to Cities Skylines 2 on launch. Steam critiques are not fairly proper now — the developer already has a deep gap to dig out of.