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#Chasm devs reveal sci-fi WWII Metroidvania WOLFHOUND, and it seems to be gnarly – Destructoid

Chasm devs reveal sci-fi WWII Metroidvania WOLFHOUND, and it seems to be gnarly – Destructoid

It’s been over 10 years since Bit Child efficiently crowdfunded Chasm and practically six because it totally launched. Now the developer is able to return to the Metroidvania style, this time ditching procedural technology in favor of the gnarly, intricately-designed world of WOLFHOUND.

There’s no launch date in place but, however WOLFHOUND is within the works for PlayStation 5, Nintendo Change, and PC (Steam). You possibly can see what Bit Child goes for with this one within the announcement trailer under.

Set in 1944, WOLFHOUND sees the appropriately grizzled Capt. Chuck “WOLFHOUND” Rossetti making an attempt to infiltrate a Nazi base hidden within the Bermuda Triangle. Naturally, which means he’ll run into quite a lot of monstrous creatures throughout his mission as he scavenges for weapons and ammo and ventures deeper into the center of a better thriller.

Again to fundamentals

Screenshot by way of Bit Child

The visuals instantly stand out, and never simply due to some nice character animation. Take a look at that tile association, which manages to look mismatched and hectic in a manner that works and feels genuine. That authenticity is among the key points driving the aesthetic. Bit Child founder and lead developer James Petruzzi mentioned he needed to “dive deep into the fashion of NES and 8-bit gaming” with this one. Whereas this isn’t precisely one thing you would ever get working on an authentic console, WOLFHOUND adheres to an 8-bit colour palette and 320×180 pixel decision. 

A few of the inventive expertise reeling in all these pixel artwork explosions and viscera have beforehand labored on video games like Freedom Planet 2, Sparklite, and the Shantae collection. In a equally reliable vein, the soundtrack was composed in Famitracker, that includes the chiptune earworms of RushJet1 (Alwa’s Legacy, Cave Story+). All of it swirls collectively for a run-and-gun concoction I very a lot wish to play proper now, so hopefully, we gained’t be ready too lengthy. 


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