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#Chargers are making Helldivers 2’s present Main Order a lot more durable than it must be – Destructoid

Chargers are making Helldivers 2’s present Main Order a lot more durable than it must be – Destructoid

The Helldivers 2 neighborhood is presently locked in in opposition to a Main Order requiring them to kill 750,000,000 Terminids and 500,000 Bile Titans. On the time of writing, gamers are simply over 50% of the best way by way of these, however one bug kind is making life notably difficult: Chargers.

Terminids are positively the simplest of the 2 factions presently in Helldivers 2 for gamers to battle in missions. Nevertheless, Chargers, the closely armored tanks of the Termind’s ranks, chase gamers down, ram them whereas they’re standing nonetheless, and usually trigger havoc with everybody’s plans. With the present Main Order requiring gamers to focus a lot on Terminid missions, gamers are sharing their frustrations with these behemoths in addition to methods for coping with them.

Loss of life to all Chargers

Followers on the Helldivers 2 subreddit have been sharing extra frustrations than traditional about Chargers as a result of so many people are hitting Terminid missions. This publish from Unhappy-Needleworker-590 encapsulates most of the issues I’ve been having.

Chargers have completely no enterprise climbing vertical cliffs, particularly after we’ve simply watched them fall off of these cliffs. As well as, this enemy hits so laborious that they annihilate any type of weapon emplacement resembling machine weapons, that means except a teammate may also help you’re taking them out earlier than they attain you, you’ve acquired to bail out earlier than the following explosion.

As an alternative of sharing woes about Chargers, person Unoriginal_Burner shared a technique for coping with them. They present how the Aurburst Rocket Launcher, a heavy weapon Stratagem you possibly can name down in missions, can deal with a Charger earlier than it reaches you. This weapon is deadly within the incorrect fingers, killing teammates or the person. However on this case, it obliterates the most important barrier to killing Terminids Helldivers 2 has to supply, so it must be a necessary Stratagem for the present Main Order.

Chargers weren’t a lot of a difficulty in Helldivers 2 till the Escalation of Freedom replace modified how fireplace harm labored within the recreation. Since then, the weapon that was finest at coping with Chargers, the flamethrower, hasn’t been wherever close to as efficient, giving Chargers an enormous benefit in relation to missions on Helldiver or the brand new Tremendous Helldive issue.

Contemplating gamers have managed to destroy 100 million Terminids in 3 hours prior to now, the present Main Order shouldn’t be an excessive amount of of an issue. Gamers have all the weekend to finish it, and this normally brings an enormous enhance to participant numbers. My one downside with the Main Order is that it’s but extra of the identical as a result of Arrowhead Sport Studios nonetheless hasn’t handled the exploits hackers use to damage the opposite forms of targets the developer could possibly be setting us.


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