#All traps, ranked – Destructoid

Table of Contents
With so many traps obtainable to you, and lots of extra to unlock, it may be overwhelming to determine what you want. It may be much more sophisticated making an attempt to determine what’s good. Fortuitously, we’ve put tons of time into the sport to assist determine what traps are the most effective.
There’s numerous options to contemplate, together with price and synergy. We’ll name out particular instances like that each time there’s a necessity. Typically, these rankings are primarily based on general efficiency, contemplating upgrades and all characters. That is on no account tremendous scientific, nevertheless it ought to assist you discover some stable methods rapidly.
S Rank Traps
These are the most effective of the most effective, and may in all probability be in each recreation. They’re simply too good to go up!

- Auto Crossbow – One of many largest issues in any Orcs Should Die! is accounting for the flying enemies. The Auto Crossbow takes care of that for you- so long as you will discover a spot to place it. Some levels make it troublesome to focus on flyers that emerge from each door, so maintain that in thoughts. These are greatest served with Threads that focus on flyers solely, and do further injury. In any other case, they’re completely helpful, just like the default turret in any Tower Protection kind of recreation. They aim all the pieces and might dish out heavy injury.
- Magic Orb – It would take a few concepts to essentially maximize using a Magic Orb. So long as you give it good hallways or switchbacks to work with, it’ll do nice. It has a piercing impact that lets it maintain bouncing between enemies in slim corridors, obliterating them. Threads that improve the bounces are the most effective to energy this up.
- Briar Patch – These take a little bit of examine to get used to. The character of the Briar Patch is to get enemies to take injury from it, finally hitting a threshold that causes the patch to multiply. It’s greatest used at spawn doorways and in rigorously crafted choke factors that each one, or most, enemies will run by. Something that slows enemies and forces them to be on the Briar Patch longer is a giant assist. In the event you’re taking part in as Kalos, his taunting totem is ideal for this. When you be taught the methods of manipulating enemies to unfold the patch, you’ll see how a lot injury it could do.
- Rift Barricade – Added shortly after the sport’s launch, the Rift Barricade might have been a manner for gamers to have further Barricades. Most individuals would have been superb with that. However as a substitute, additionally they empower adjoining traps, be they flooring or wall. They’re pricey, beginning at 4,000 cash every to put. They’ll rapidly earn their place as surefire tools while you pepper them alongside your paths to empower particular traps. We particularly love utilizing them with an preliminary Briar Patch to assist it do extra injury and unfold faster.
A Rank Traps
These traps are very stable however are inclined to rely extra on being half of a bigger synergy. They’re nonetheless nice, and the extra gamers you might have in your staff, the extra of them it is best to take.
- Acid Geyser – Most injury varieties have two traps related to them, which is helpful to contemplate when creating setups that provide you with excessive combo factors. The 2 Acid traps are each within the A Rank, however think about taking solely one in every of them in your construct. In essence, they do the identical factor, which is coat your enemies in weakening acid. Because the names suggest, the Geyser erupts from the bottom and the Bathe is from the ceiling. Both one is a superb choose. It’s extra situational about what different instruments you’re utilizing.
- Acid Bathe – The Acid Geyser might be higher for many setups, contemplating how helpful the Shock Zapper and Molten Gold are. These are each additionally ceiling traps, and also you don’t need too most of the identical lure varieties. Keep in mind what else you’re utilizing and what stage layouts provide you with additional room for ceiling traps.
- Ice Vent – This one began off a lot decrease, however the extra we performed with it, the extra worth we noticed. Ice is without doubt one of the elemental varieties that stacks your combo factors. Having one Ice lure is beneficial in the event you’re making an attempt to maximise combo potential, and the opposite ice lure isn’t good. The Ice Vent is greatest used on the finish of a “automotive wash” lane. Douse enemies in acid, gold, hearth, poison, and electrical energy earlier than freezing them and taking them down.
- Cursed Floor – Cursed Floor has numerous similarities in use to the Briar Patch. It’s a flooring lure that damages enemies and will get stronger the extra you injury enemies with it. Within the case of the Cursed Floor, it’s a wider space, nevertheless it doesn’t develop. Though, there’s a Thread that enables it to develop as if it have been Bramble. It might actually be an S Rank with Bramble, however getting that thread is a roll of the cube. Not with the ability to depend on that holds it again a bit. Nevertheless, it’s nonetheless a really robust flooring lure for busy paths.
- Bomb Dispenser – One of many issues that actually makes this lure stand out is how helpful it’s from increased up. Most wall traps solely assault horizontally, that means they’re ineffective in the event you put them increased than the ground. Bomb Dispensers, nevertheless, make an ideal addition over a wall of scorchers or Magic Orbs. The ornamental lion heads will spit bombs down onto the ground and produce havoc to your enemies. It’s an distinctive second wall lure in any construct.
- Shock Zapper – This can be a highly effective ceiling lure. It has an enormous vary, which is helpful for increased ceilings that also allow you to apply traps. It’s additionally nice for focusing on flyers. Plus, electrical energy is without doubt one of the few injury varieties that works effectively on closely armored enemies, so it’s helpful for that as effectively.
- Molten Gold – This lure may be extra private desire, however the worth it places out may be extraordinarily robust. You received’t need numerous them in your setup, however a couple of at the beginning of a trap-laden hallway is a superb begin. They apply Shiny, which is a singular injury kind that provides to your combo. It additionally makes enemies that die underneath the impact able to dropping additional rune cash throughout your run. The additional money might help you make even larger and higher lure setups, solely requiring a hefty upfront charge to put in.
- Tar Lure – Tar Lure is a basic Orcs Should Die! instrument, slowing all enemies who stroll over it. It additionally has numerous versatile threads that may trigger additional slowing, or trigger enemies to take additional injury from hearth. It’s nice for putting in entrance of Briar Patches, besides that it prevents these patches from extending ahead. That’s nonetheless helpful for many locations, however generally you need that stuff to essentially unfold.
- Poison Fuel Emitter – There are two poison traps, and it was laborious to essentially give one a better rating than the opposite. Nevertheless, the Poison Fuel Emtiter has an enormous space of affect when it assaults. This could catch numerous enemies at a time, with nice combo potential and numerous injury. In the event you don’t suppose you may match it into your ceilings with different traps you’re utilizing, that’s completely comprehensible. The Poison Flower is an efficient various.
- Wall Scorcher – There’s nothing a lot to say aside from this does distinctive hearth injury. You’ll burn your enemies down and top off on combos. Simply don’t put this round Briar Patches. It doesn’t damage them, nevertheless it causes enemies to hurry up after they’re on hearth. That will get them off the briar sooner, which makes them barely much less helpful.
B Rank Traps
These traps are often nice when you might have a spot someplace, like in the event you want one other wall or ceiling lure. They’re additionally nice for overlaying injury varieties. They’re not dangerous by any means, however they don’t fairly pack the identical punch as A rank traps. You would possibly nonetheless discover a favourite in right here, although!

- Wall Charger – In case your ceilings are too busy for the Shock Zapper, the Wall Charger isn’t a nasty backup. The most important flaw right here is the discount in vary. It’s nonetheless helpful, and a bit cheaper, so don’t be afraid to test it out.
- Rip Noticed – This lure feels extra enjoyable than it’s helpful. Establishing a hall with flooring saws feels nice, and their lengthy vary could be very helpful. Nevertheless, Briar Patch is just too helpful to disregard. Rip Noticed will get in the best way at a sure level.
- Arrow Wall – This one hurts, it’s a private favourite from the unique recreation. Nevertheless, the fact is that it’s simply not very robust. It’s versatile, it’s stable, nevertheless it’s not something tremendous particular.
- Brimstone – Brimstone is nice as a combo-focused flooring lure. Throw in an acid bathe and a Wall Charger, and also you’ve received an ideal rating constructing. Just like the Rip Noticed, it will get in the best way of the Briar Patch. Due to that, and its extra restricted skill to do injury, the Wall Scorcher is form of higher in each manner.
- Ceiling Laser – Whereas this was simply a top-tier lure in Orcs Should Die! 3, it feels prefer it took a little bit of a nerf for Deathtrap. It doesn’t have the injury potential it used to, and armored enemies aren’t practically as prevalent. It’s not horrible, nevertheless it additionally takes up numerous ceiling house that could possibly be devoted to higher traps.
- Morningstar Shooter – This lure has the same use case to the Bomb Dispenser. Put it above your different wall traps and let it drop harmful morningstars onto your enemies. That stated, it doesn’t appear to be as highly effective. After all, it’s smaller, so it matches into tighter nooks and crannies. In the event you don’t have room for the Bomb Dispenser, change as much as the Morningstar Shooter for certain.
- Noticed Blade Launcher – This lure seems enjoyable, and it’s! Sawblades bouncing throughout is nice to look at. They will also be arrange in sure locations for some actually spectacular injury. Sadly, they’re not as versatile. Quite a lot of extensive paths maintain them from hitting their potential.
- Spike Lure – That is one other basic Orcs Should Die! staple. And it’s not dangerous, particularly for the coin worth. It doesn’t fairly handle to succeed in the potential of different traps, and doesn’t do a lot to your Combo potential.
- Poison Flowers – As we talked about earlier, this isn’t a nasty substitute for the Poison Fuel Emitter. It’s nice as a result of it could hearth at a spread, and there’s a thread that permits you to place it on partitions for extra versatility. But it surely doesn’t appear to poison as many enemies because the Emitter, so there are usually not as many use instances for it.
- Wall Blades – It’s enjoyable to cube up your enemies. And it’s a uncommon slim lure that may be positioned in numerous enjoyable locations. Nevertheless, it’s lack of Combo potential and vary make it a tough advocate over a number of different wall traps.
C Rank Traps
These aren’t horrible traps, however they’ve much more drawbacks. Primarily, these are all physics-based traps which can be enjoyable to look at. All of them require numerous house and coin, or don’t contribute sufficient to your Combo whole to be value it.
- Steam Vent – Quite a lot of gamers have gone to bat for the Steam Vent, however we don’t see it. It’s enjoyable to make use of, and it’s not dangerous for slowing enemies, nevertheless it doesn’t have sufficient versatility for the associated fee.
- Push Lure – This one is so situational, and it not often has a superb house for itself. That is higher as a stalling tactic than one thing that may filter out chunks of the oncoming hordes.
- Haymaker – A enjoyable lure, to make sure. Sadly, it doesn’t do sufficient. It doesn’t impact larger enemies with out threads, it has a reasonably lengthy cooldown, and the injury output isn’t there.
- Grinder – One other enjoyable lure and a helpful combo with the Push Lure. Nevertheless, by itself, there are only a few use instances for the Grinder.
- Hookshot – One other enjoyable instrument, nevertheless it’s not quick or highly effective sufficient. It’s entertaining to look at it spear an orc and drag them over water or a ledge after which launch them. We as soon as had it maintain them over an acid geyser for a time, which actually felt extra merciless than we have been hoping for. Poor little orcs!
- Minecart Dispenser and Tracks – That is truly two lure slots. One for the Dispenser, and one other slot for the Tracks. You’ll be able to create some tremendous helpful halls with devastating minecart crashes, nevertheless it requires an excessive amount of to make the most of. Two slots, some huge cash to rise up and operating, after which it’s not very efficient. It’s tremendous enjoyable to look at, although, which is the one motive it’s not a D rank lure.
- Ceiling Pounder – It’s a bit primary for our tastes, however it may be helpful from time to time. The most important downside is that many ceilings merely aren’t low sufficient for this to be efficient.
- Swinging Mace – Whereas that is simply the most effective model of the Swinging Mace in your complete collection, it nonetheless stays troublesome to spend house on. One swinging mace could possibly be three completely different Molten Gold dispensers that may earn you much more Rune Cash and Combo Factors.
D Rank Traps
These traps aren’t nice proper now. There’s little to no motive to make use of them.
- Ice Lance – That is simply too costly and too sluggish. The ice impact appears to be very situationally helpful. Even then, there’s actually no motive to not have few Auto Crossbows as a substitute and depend on the Ice Vents to freeze enemies.
- Flip Lure – Catapulting your enemies has by no means felt so ineffective on this collection, and it’s a disgrace. It actually comes all the way down to an absence of conditions the place you may sling your enemies into different traps or an abyss.
- Spike Wall – It’s massive, it’s costly, and it’s too sluggish. There’s not numerous injury or stopping energy right here for the assets.