#All seasonal artifact mods in Future 2 Episode: Revenant – Destructoid

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With the launch of every Future 2 Episode, an array of mods can be found to pick. These mods are instantly utilized, offering buffs alongside methods of coping with Champion enemies. These change every Episode, which means you’ll want to change your builds to account for the modifications.
With Episode: Revenant, the Slayer Baron Apothecary Satchel brings with it an array of mods for individuals who prefer to carry a little bit chill to the battlefield. Listed below are all of the seasonal artifact mods in Future 2 Episode: Revenant.
Each seasonal artifact mod in Future 2 Episode: Revenant

As with Episode: Echoes, the seasonal artifact begins with 25 mods break up throughout 5 separate columns. Act II provides 5, whereas Act III will carry one other 5 ending issues off at 35. When the extra 10 mods are introduced in, we’ll you should definitely replace this web page. With all that in thoughts, listed here are all seasonal artifact mods by column:
Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
---|---|---|---|---|
Anti-Barrier Scout Rifle – Scout Rifles stun Barrier Champions and are all the time overcharged. | One With Frost – Whereas Frost Armor is lively, Stasis weapons get elevated reload pace and stability. Stasis swords achieve elevated guard resistance. | Wind Chill – Fast Stasis weapon precision hits grant you a stack of Frost Armor. Fast precision hits from weapons with the Darkish Ether Reaper origin trait grants you extra stacks of Frost Armor. | Armor of Eramis – Whereas Frost Armor is lively, taking vital harm from combatants causes you to emit a freezing burst. | Mind Freeze – Frozen combatants develop into surrounded by a chilling fog, which slows combatants that aren’t already. Weapons with the Darkish Ether Reaper origin trait deal extra harm to frozen combatants. |
Overload Submachine Gun – Submachine Weapons stun Overload Champions and are all the time overcharged. | Killing Breeze – Fast weapon closing blows grant you a bonus to mobility. Weapon closing blows with the Darkish Ether Reaper origin trait rely as a couple of. | Crystalline Converter – Collect Stasis Shards to realize stacks of Crystalline Converter. Your subsequent powered Stasis melee hit creates Stasis crystals equal to the variety of stacks you may have. | Hail the Storm – Shattering Stasis crystals releases shards of ice that harm and gradual targets. | Supernova – Selecting up a Void Breach causes you subsequent supply of Void harm to create a big weakening pulse. |
Unstoppable Pulse Rifle – Pulse Rifles stun Unstoppable Champions and are all the time overcharged. | Enhanced Ether Generator – Darkish Ether Reaper origin trait has an opportunity to spawn an additional Darkish Ether cost. Weapons with the Darkish Ether Reaper origin trait are overcharge when this mod is lively. | Complete Carnage – After ending a robust combatant, achieve short-term harm resistance. Whilst you have 2 or extra Shadestalker armor items outfitted, after ending a robust combatant, achieve elevated short-term harm resistance and replenish well being. | Debilitating Wave – Finishers emit a harmful wave that matches the aspect of your at the moment outfitted Tremendous. | Conductive Cosmic Crystal – Your Arc skills, Void skills, and weapons with the Darkish Ether Reaper origin trait do bonus harm to targets which can be affected by a Stasis debuff. |
Anti-Barrier Shotgun – Shotguns stun Barrier Champions and are all the time overcharged. | Fell the Revenant – Deal elevated weapon harm to Scorn. Carrying Shadestalker Armor will increase the bonus harm. | Energy from Ache – Fast closing blows towards weakened combatants grant you Devour. | Concussive Reload – Utilizing a Grenade Launcher to break a boss, harm a Champion, or break a combatant’s defend weakens them. | Served Chilly – Selecting up a Stasis Shard grants you class capacity power. Selecting up a Void Breach grants you melee power. |
Overload Breechloaded Grenade Launcher – Major and Particular ammo Grenade Launchers stun Overload champions and are all the time overcharged. | Fast Impacts – Dealing harm with a Grenade Launcher briefly will increase the reload pace of Grenade Launchers. | Hint Proof – Fast precision hits or fast closing blows on targets affected by Jolt or Blind will generate Ionic Traces. | Retinal Burn – Fast Arc weapon precision hits devour an Armor Cost to blind the goal. | Kinetic Impacts – Sustained harm with a Energy Grenade Launcher causes the combatant to emit a shockwave that damages close by combatants. This shockwave can stun Unstoppable Champions. |
Sure traits listed above have bonuses, offered you are taking the right tonic. Tonics are acquired by means of the brand new Final Metropolis seasonal hub. The bonuses for every trait are as follows:
- Wind Chill – Dealing Stasis weapon harm to slowed targets has the possibility to spawn a Stasis shard.
- Crystalline Converter – Stasis weapon closing blows after activating your class capacity spawn a Stasis shard
- Energy from Ache – Quickly defeating weakened combatants spawns a Void Breach.
- Hint Proof – Selecting up an Ionic Hint grants an Armor Cost.
- Armor of Eramis – Improve radius and energy of this freezing burst.
- Hail the Storm – Shattering frozen targets and Stasis crystals offers elevated harm.
- Debilitating Wave – Whilst you have an Arc, Void, or Stasis Tremendous outfitted, the blast additionally applies Blind, Weaken, and Gradual, respectively.
- Concussive Reload – Utilizing Grenade Launchers to break bosses, Champions or to interrupt combatants’ shields robotically reloads stowed weapons.
- Retinal Burn – Blinding a goal this fashion as a substitute emits a blinding burst.
- Conductive Cosmic Crystal – Improve bonus harm to combatants affected by a Stasis debuff.
Which seasonal artifact mods are the very best?
Among the many above seasonal artifact mods, the primary column is all price taking since they assist stun these annoying Champion enemies. Fell the Revenant is a superb selection in quite a lot of seasonal content material as effectively, since Scorn are the principle enemy sort. Energy from Ache is superb for any Void builds because of the elevated Devour procs. In any other case, the Stasis mods are all good however are closely dependent in your Stasis construct.