#All BO6 Warzone Season 1 weapon steadiness modifications – Destructoid

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BO6 Warzone Season 1 is now stay in Black Ops 6, and there are some main modifications being made to how the weapons work.
November 14 marks the mixing of Warzone into Black Ops 6. This will probably be nice information for individuals who have been eagerly ready for the brand new content material to reach within the newest COD title, and gives you to discover the battle royale aspect of issues. Whereas there are new weapons and modes to take pleasure in, Treyarch has additionally made steadiness modifications to current weapons.
All MW2 and MW3 weapon modifications in BO6 Warzone Season 1
- TAQ-56 (MWII)
- Most Injury Vary elevated from 25.4 meters to 35.56.
- Medium Injury decreased from 29 to twenty-eight.
- Medium Injury Vary elevated from 40.64 meters to 46.99.
- Arm and Decrease Torso modifiers elevated from 1x to 1.15x.
- ISO Hemlock (MWII)
- Most Injury Vary elevated from 24.89 meters to 35.56.
- Minimal Injury elevated from 21 to 24.
- Headshot modifier decreased from1.4x to 1.3x.
- Arm modifier elevated from 0.95x to 1.16x.
- Leg modifier elevated from 0.95x to 1.05x.
- Eliminated Medium Injury Vary 2.
- Kastov 762 (MWII)
- Most Injury Vary elevated from 30.48 meters to 40.64.
- Medium Injury Vary elevated from 50.8 meters to 53.34.
- Decrease Torso modifier decreased from 1.15x to 1x.
- Arm modifier elevated from 0.96x to 1.15x.
- Leg modifier elevated from 0.96x to 1x.
- Kastov 545 (MWII)
- Most Injury Vary elevated from 15.24 meters to 31.75.
- Medium Injury Vary elevated from 39.62 meters to 45.72.
- Minimal Injury elevated from 20 to 23.
- Eliminated Medium Injury Vary 2.
- Kastov-74u (MWII)
- Max Injury Vary elevated from 25.4 meters to 31.75.
- Eliminated Medium Injury Vary 2.
- STB 556 (MWII)
- Max Injury Vary elevated from 25.4 meters to 29.84.
- Minimal Injury decreased from 23 to 22.
- Decrease Torso and Legs Modifiers decreased from 1.1x to 1x.
- Eliminated Medium Injury Vary 2.
- FR Avancer (MWII)
- Most Injury Vary elevated from 24.89 meters to 29.84.
- Eliminated Medium Injury Vary 2.
- Journal measurement elevated from 25 to 30.
- Tempus Razorback (MWII)
- Most Injury Vary decreased from 29.46 meters to twenty-eight.19.
- Medium Injury elevated from 22 to 24.
- Decrease Torso modifier decreased from 1x to 0.91x.
- Lachman-556 (MWII)
- Max Injury Vary elevated from 30.48 meters to 34.29.
- Medium Injury elevated from 24 to 26.
- Minium Injury elevated from 18 to twenty.
- Eliminated Medium Injury Vary 2.
- TR-76 Geist (MWII)
- Most Injury decreased from 34 to 31.
- Most Injury Vary elevated from 25.4 meters to 34.29.
- Medium Injury decreased from 31 to 27.
- Medium Injury Vary elevated from 36.83 meters to 45.72.
- Decrease Torso modifier elevated from 1x to 1.15x.
- Eliminated Medium Injury Vary 2.
- M4 (MWII)
- Most Injury Vary elevated from 25.4 meters to 34.29.
- Medium Injury Vary elevated from 40.64 meters to 44.45.
- Headshot modifier elevated from 1.05x to 1.2x.
- Higher Torso modifier elevated from 1x to 1.1x.
- Chimera (MWII)
- Decrease Torso and Legs modifiers decreased from 1x to 0.95x.
- M13B (MWII)
- Most Injury Vary decreased from 26.67 to 25.9.
- Medium Injury Vary decreased from 45.72 to 38.1.
- M13C (MWII)
- Most Injury elevated from 27 to twenty-eight.
- Most Injury Vary elevated from 25.4 meters to 27.94.
- Medium Injury Vary decreased from 40.64 meters to 39.37.
- M16 (MWII)
- Most Injury Vary elevated from 25.4 meters to 33.02.
- Jak Patriot Conversion Package
- Most Injury Vary decreased from 36.83 meters to 30.48.
- Medium Injury Vary 1 decreased from 43.18 meters to 38.1.
- Medium Injury Vary 2 decreased from 60.96 meters to 48.26.
- STG44 (MWIII)
- Most Injury decreased from 32 to twenty-eight.
- Most Injury Vary elevated from 29.21 meters to 38.1.
- Medium Injury Vary 1 injury decreased from 28 to 24.
- Medium Injury Vary 1 elevated from 44.45 meters to 50.8.
- Bullet Velocity decreased from 960m/s to 720m/s.
- Holger 556 (MWIII)
- Most Injury Vary decreased from 50.8 meters to 40.64.
- Medium Injury Vary 1 decreased from 60.96 meters to 50.8.
- Decrease Torso modifier decreased from 1x to 0.95x.
- MTZ-556 (MWIII)
- Most Injury Vary decreased from 40.64 meters to 35.56.
- Medium Injury Vary 1 decreased from 60.96 meters to 50.8.
- Headshot modifier decreased from 1.3x to 1.25x.
- MCW (MWIII)
- Most Injury Vary decreased 36.83 meters to 31.75.
- Medium Injury Vary 1 decreased from 50.8 meters to 44.45.
- BAL-27 (MWIII)
- Medium Injury Vary 1 decreased from 49.53 meters to 43.18.
- Medium Injury Vary 2 decreased from 60.96 meters to 53.34.
- Bullet Velocity decreased from 800m/s to 740m/s.
- BP50 (MWIII)
- Bullet Velocity decreased from 750m/s to 710m/s.
- RAM-7 (MWIII)
- Bullet Velocity decreased from 780m/s to 720m/s.
- SVA 545 (MWIII)
- Bullet Velocity decreased from 760m/s to 720m/s.
- DTIR 30-06 (MWIII)
- Most Injury decreased from 45 to 38.
- Most Injury Vary elevated from 21.59 meters to 35.56.
- Eliminated Medium Injury Vary 1 and a pair of
- Bullet Velocity decreased from 900m/s to 810m/s.
- ISO 45 (MWII)
- Most Injury Vary elevated from 8.89 meters to 10.16.
- Minimal Injury elevated from 18 to 19.
- Headshot modifier decreased from1.3x to 1.2x.
- Arm modifier elevated from 0.95x to 1x.
- ISO 9MM (MWII)
- Most Injury Vary elevated from 9.39 meters to 10.41.
- Medium Injury Vary 1 elevated from 13.97 meters to 17.78.
- Leg modifier elevated from 0.99x to 1.1x.
- FSS Hurricane (MWII)
- Most Injury Vary elevated from 7.87 meters to 10.66.
- Headshot modifier decreased from 1.4x to 1.3x.
- Arm modifier elevated from1.05x to 1.15x.
- Leg modifier decreased from 1.05x to 1x.
- MX9 (MWII)
- Most Injury Vary decreased from 11.17 meters to 10.16.
- Medium Injury Vary 1 decreased from 25.14 meters to 22.35.
- Minimal Injury elevated from 18 to 19.
- Arm modifier elevated from 0.99x to 1.1x.
- Decrease Torso modifier decreased from 1.1x to 0.94x.
- Minibak (MWII)
- Most Injury elevated from 33 to 35.
- Most Injury Vary decreased from 11.43 meters to 10.16.
- Medium Injury Vary 1 injury elevated from 28 to 29.
- Decrease Torso modifier decreased from 1.1x to 1x.
- Lachmann Sub (MWII)
- Most Injury Vary elevated from 9.65 meters to 10.16.
- Medium Injury Vary 1 elevated from 15.49 meters to 17.78.
- Headshot modifier elevated from 1.2x to 1.25x.
- Decrease Torso modifier elevated from 1x to 1.1x.
- Vel 46 (MWII)
- Most Injury Vary decreased from 13.0 meters to 11.17.
- Headshot modifier decreased from 1.4x to 1.15x.
- BAS-P (MWII)
- Most Injury Vary decreased from 19.43 meters to 11.43.
- Medium Injury Vary 1 injury elevated from 20 to 24.
- Medium Injury Vary 1 decreased from 30.48 meters to 22.35.
- Minimal Injury elevated from 16 to 19.
- Headshot modifier decreased from 1.3x to 1.2x.
- PDSW 528 (MWII)
- Most Injury elevated from 26 to twenty-eight.
- Most Injury Vary decreased from 14.73 meters to 10.16.
- Fennec 45 (MWII)
- Most Injury Vary elevated 9.9 meters to 10.16.
- Medium Injury Vary 1 elevated from 15.74 meters to 17.78.
- Minimal Injury elevated from 12 to 13.
- Decrease Torso modifier elevated from 1x to 1.1x.
- Lachmann Shroud (MWII)
- JAK Decimator Conversion Package
- Most Injury Vary decreased from 13.46 meters to 10.16.
- Medium Injury Vary 1 decreased from 20.57 meters to 17.78.
- JAK Decimator Conversion Package
- AMR9 (MWIII)
- Most Injury Vary decreased from 13.97 meters to 12.19.
- Medium Injury Vary 1 decreased from 24.13 meters to 21.59.
- Decrease Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 625m/s to 540m/s.
- Superi 46 (MWIII)
- Most Injury Vary decreased from 12.7 meters to 10.66.
- Medium Injury Vary 1 decreased from 25.4 meters to 18.79.
- Bullet Velocity decreased from 630m/s to 520m/s.
- Rival-9 (MWIII)
- Most Injury Vary decreased from 15.24 meters to 11.68.
- Medium Injury Vary 1 decreased from 25.4 meters to 19.3.
- Bullet Velocity decreased from 500m/s to 470m/s.
- HRM-9 (MWIII)
- Most Injury Vary decreased from 12.7 meters to 11.93.
- Medium Injury Vary 1 decreased from 24.13 meters to 19.05.
- Bullet Velocity decreased from 480m/s to 460m/s.
- Striker 9 (MWIII)
- Most Injury elevated from 27 to twenty-eight.
- Most Injury Vary decreased from 11.17 meters to 10.16.
- Medium Injury Vary 1 decreased from 22.86 meters to 17.78.
- Medium Injury Vary 2 decreased from 35.56 meters to 25.4.
- Decrease Torso modifier decreased from 1.1x to 1x.
- Bullet Velocity decreased from 560m/s to 500m/s.
- Striker (MWIII)
- Most Injury Vary decreased from 14.47 meters to 11.17.
- Medium Injury Vary 1 decreased from 26.67 meters to twenty.32.
- Medium Injury Vary 2 decreased from 35.56 meters to 27.94.
- Bullet Velocity decreased from 570m/s to 510m/s.
- WSP-9 (MWIII)
- Most Injury Vary decreased from 15.49 meters to 11.93.
- Medium Injury Vary 1 decreased from 23.36 meters to 19.81.
- Medium Injury Vary 2 decreased from 33.02 meters to 26.67.
- Bullet Velocity decreased from 540m/s to 500m/s.
- Broodmother .45 Conversion Package
- Most Injury Vary decreased from 20.32 meters to 12.7.
- Medium Injury Vary 2 decreased from 30.48 meters to 22.86.
- RAM-9 (MWIII)
- Most Injury Vary decreased from 12.19 meters to 11.17.
- Medium Injury Vary 2 decreased from 30.48 meters to 25.4.
- Bullet Velocity decreased from 500m/s to 450m/s.
- Static-HV (MWIII)
- Most Injury Vary decreased from 13.97 meters to 11.17.
- Medium Injury Vary 1 decreased from 25.4 meters to twenty.32.
- Medium Injury Vary 2 decreased from 35.56 meters to 30.48.
- Bullet Velocity decreased from 600m/s to 490m/s.
- FJX Horus (MWIII)
- JAK Scimitar Conversion Package
- Most Injury Vary decreased from 18.08 meters to 12.19.
- Medium Injury Vary 1 decreased from 32.69 meters to 21.59.
- Medium Injury Vary 2 decreased from 50.29 meters to 30.48.
- Bullet Velocity decreased from 648m/s to 550m/s.
- JAK Scimitar Conversion Package
- KV Broadside (MWII)
- JAK Jawbreaker Conversion Package
- Headshot modifier decreased from 1.5x to 1.3x.
- Neck modifier decreased from 1.3x to 1.1x.
- Journal Measurement elevated from 20 to 40.
- JAK Jawbreaker Conversion Package
- Haymaker (MWIII)
- Most Injury decreased from 36 to 23.
- Medium Injury Vary 1 injury decreased from 23 to 18.
- Medium Injury Vary 2 injury decreased from 18 to 14.
- Lockwood 680 (MWIII)
- Most Injury decreased from 70 to 60.
- Most Injury Vary decreased from 2.54 meters to 1.39.
- Decrease Torso and Leg modifiers decreased from 1x to 0.9x.
- Medium Injury Vary 1 injury decreased from 51 to 45.
- Medium Injury Vary 1 decreased from 6.85 meters to three.55.
- Medium Injury Vary 2 injury elevated from 30 to 35.
- Medium Injury Vary 2 decreased 10.41 meters to 4.69.
- Medium Injury Vary 3 injury set to 21.
- Medium Injury Vary 3 set to five.33 meters.
- Reclaimer 18 (MWIII)
- Most Injury decreased from 70 to 60.
- Most Injury Vary decreased from 2.54 meters to 1.01.
- Decrease Torso and Leg modifiers decreased from 1x to 0.9x.
- Medium Injury Vary 1 injury decreased from 51 to 45.
- Medium Injury Vary 1 decreased from 6.85 meters to 2.54.
- Medium Injury Vary 2 injury elevated from 30 to 35.
- Medium Injury Vary 2 decreased from 10.41 meters to three.30.
- Medium Injury Vary 3 injury elevated from 20 to 21.
- Medium Injury Vary 3 set to 4.57 meters.
- HCR 56 (MWII)
- Most Injury elevated from 26 to twenty-eight.
- Most Injury Vary elevated from 34.29 meters to 38.1.
- Medium Injury elevated from 24 to 25.
- Medium Injury Vary decreased from 50.8 meters to 48.26.
- Bullet Velocity decreased from 840m/s to 715m/s.
- 556 Icarus (MWII)
- Most Injury Vary elevated from 25.9 meters to 40.64.
- Headshot modifier decreased from1.4x to 1.2x.
- Arm modifier elevated from 1.04x to 1.1x.
- Decrease Torso modifier elevated from1.04x to 1.1x.
- Bullet Velocity decreased from 840m/s to 675m/s.
- RAPP H (MWII)
- Most Injury Vary elevated from 35.56 meters to 45.72.
- Medium Injury decreased from 25 to 24.
- Minimal Injury decreased from 23 to 22.
- Headshot modifier decreased from 1.4x to 1.2x.
- Bullet Velocity decreased from 840m/s to 695m/s.
- Sakin MG38 (MWII)
- Most Injury elevated from 28 to 30.
- Most Injury Vary elevated from 33.27 meters to 39.37.
- Medium Injury elevated from 26 to 27.
- Medium Injury Vary decreased from 55.62 meters to 50.8.
- Decrease Torso modifier elevated from 1x to 1.05x.
- Bullet Velocity decreased from 840m/s to 725m/s.
- RPK (MWII)
- Most Injury elevated from 29 to 31.
- Most Injury Vary elevated from 28.19 meters to 50.8.
- Minimal Injury elevated from 23 to 27.
- Decrease Torso modifier elevated from 1x to 1.1x.
- Eliminated Medium Injury Ranges 1 and a pair of.
- RAAL MG (MWII)
- Most Injury elevated from 33 to 38.
- Medium Injury elevated from 30 to 35.
- Medium Injury Vary decreased from 63.5 meters to 53.34.
- Minimal Injury elevated from 28 to 30.
- Decrease Torso modifier decreased from 1x to 0.9x.
- TAQ Eradicator (MWIII)
- Minimal Injury decreased from 28 to 26.
- Bullet Velocity decreased from 840m/s to 675m/s.
- Puleymot 762 (MWIII)
- Most Injury decreased from 40 to 36.
- Most Injury Vary elevated from 34.29 meters to 38.1.
- Minimal Injury decreased from 35 to 34.
- Bullet Velocity decreased from 810m/s to 700m/s.
- JAK Annihilator Bullpup Conversion Package
- Most Injury Vary decreased 27.94 meters to 24.89.
- Medium Injury Vary decreased from 38.1 meters to 34.29.
- TAQ Evolvere (MWIII)
- Most Injury Vary decreased from 36.83 meters to 33.02.
- Bullet Velocity decreased from 805m/s to 695m/s.
- Kastov LSW (MWIII)
- Most Injury decreased 29 to 27.
- Most Injury Vary elevated 28.19 meters to 38.1.
- Medium Injury decreased from 27 to 24.
- Medium Injury Vary elevated from 35.56 meters to 53.34.
- Minimal Injury decreased from 23 to 22.
- Decrease Torso modifier elevated from 1x to 1.1x.
- Bullet Velocity decreased from 800m/s to 690m/s.
- Eliminated Medium Injury Vary 2.
- Bruen Mk9 (MWIII)
- Bullet Velocity decreased from 810m/s to 690m/s.
- JAK Shadow Titan Conversion Package
- Most Injury Vary decreased from 20.44 meters to 17.9.
- Medium Injury Vary 1 decreased from 32.0 meters to 26.67.
- Medium Injury Vary 2 decreased from 48.0 meters to 38.1.
- Holger 26 (MWIII)
- Bullet Velocity decreased from 790m/s to 690m/s.
- DG-58 LSW (MWIII)
- Bullet Velocity decreased from 880m/s to 675m/s.
- SP-R 208 (MWII)
- Most Injury elevated from 93 to 100.
- Most Injury Vary elevated 29.21 meters to 45.72.
- Minimal Injury elevated from 55 to 93.
- Headshot Modifier decreased from 2x to 1.7x.
- Bullet Velocity decreased from 830m/s to 730m/s.
- Eliminated Medium Injury Vary 1.
- SA-B 50 (MWII)
- Most Injury elevated from 91 to 100.
- Most Injury Vary elevated from 28.19 meters to 39.37.
- Minimal Injury elevated from 50 to 85.
- Higher Torso, Neck and Higher Arm modifiers elevated from 1.26x to 1.5x.
- Eliminated Medium Injury Vary 1.
- Lockwood MK2 (MWII)
- Most Injury Vary elevated from 24.13 meters to 33.02.
- Medium Injury Vary elevated from 45.72 meters to 50.8.
- Higher Arm modifier elevated from 1.2x to 1.4x.
- Bullet Velocity elevated from 690m/s to 720m/s.
- EBR-14 (MWII)
- Most Injury Vary from 50.8 meters to 55.88.
- Headshot modifier decreased from 2x to 1.5x.
- Arm modifier elevated from 1x to 1.3x.
- Eliminated Medium Injury Vary 1 and a pair of.
- LM-S (MWII)
- Headshot modifier decreased from 2.1x to 1.7x.
- TAQ-M (MWII)
- Eliminated Medium Injury Vary 1 and a pair of.
- Tempus Torrent (MWII)
- Medium Injury Vary elevated from 41.91 meters to 50.8.
- Minimal Injury elevated from 42 to 46.
- Eliminated Medium Injury Vary 2.
- Kar98k (MWIII)
- Most Injury Vary decreased from 55.88 meters to 48.26.
- Bullet Velocity decreased from 620m/s to 600m/s.
- KVD Enforcer (MWIII)
- Most Injury Vary decreased from 46.99 meters to 40.64.
- Medium Injury Vary decreased from 58.42 meters to 50.8.
- MCW 6.8 (MWIII)
- Most Injury Vary decreased from 50.8 meters to 40.64.
- Bullet Velocity decreased from 930m/s to 840m/s.
- MCW 6.8 Full Auto Conversion Package
- Most Injury Vary decreased from 40.64 meters to 35.56.
- Medium Injury Vary decreased from 55.88 meters to 48.26.
- Journal measurement elevated from 20 to 30.
- Victus XMR (MWII)
- Bullet Velocity decreased from 860m/s to 800m/s.
- 1 Shot Headshot inside 55.88 meters.
- FJX Imperium (MWII)
- Bullet Velocity decreased from 860m/s to 800m/s.
- 1 Shot Headshot inside 50.8 meters.
- MCPR-300 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot inside 35.56 meters.
- LA-B 330 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot inside 33.02 meters.
- SP-X 80 (MWII)
- Bullet Velocity decreased from 860m/s to 760m/s.
- 1 Shot Headshot inside 30.48 meters.
- XRK Stalker (MWIII)
- Most Injury Vary decreased from 50.8 meters to 44.95.
- MORS (MWIII)
- Most Injury Vary decreased from 76.2 meters to 70.48.
- X12 (MWII)
- Arm modifier elevated from 1.1x to 1.4x.
- 9MM Daemon (MWII)
- Minimal Injury elevated from 22 to 24.
- Hand modifier elevated from 1.09x to 1.13x.
- Eliminated Medium Injury Vary 2.
- P890 (MWII)
- Decrease Arm modifier elevated from 1x to 1.3x.
- Renetti (MWIII)
- JAK Ferocity Conversion Package
- Most Injury Vary decreased from 12.49 meters to 10.66
- JAK Ferocity Conversion Package
Just a few common tweaks have additionally been made to sure Muzzle and Underbarrel Enhanncements.
- Muzzle Enhancements
- Suppressors: Enhance velocity and injury vary.
- Comps: Enhance recoil management.
- Flash Hiders: Improve injury vary and firing goal stability.
- Breacher: Improve melee injury and recoil management.
- Underbarrel Enhancements
- Angled Grip: Will increase hipfire and tacstance accuracy and goal strolling steadiness.
- Handstop: Improves sprint-to-fire and ADS velocity.
- Vert Grip: Enhances recoil management and firing goal stability.
All new weapons in BO6 Warzone Season 1
Season 1 additionally makes the introduction of latest weapons to Warzone, that come straight from BO6.
Assault Rifles
- XM4
- AK-74
- AMES 85
- GPR 91
- Mannequin L
- Goblin MK 2
- AS Val
- Krig C (Season 1)
SMGs
- C9
- KSV
- Tanto .22
- PP-919
- Jackal PDW
- KOMPAKT 92
- Saug (Season 1)
LMGs
Marksman Rifles
- Swat 5.56
- Tsarkov 7.62
- AEK-973
- DM-10
Sniper Rifles
- LW3A1 Frostline
- SVD
- LR 7.62
- AMR Mod 4 (Season 1 Reloaded)
Shotguns
- Marine SP
- ASG-89
- Maelstrom (Season 1 Reloaded)
Launchers
Pistols
- 9mm PM
- Grekhova
- GS45
- Stryder .22
- Sirin 9mm (Season 1 Reloaded)
Melee
- Fight Knife
- Baseball Bat
- Energy Drill (Season 1 Reloaded)
- Cleaver (Season 1 Reloaded)
All Perks and Wildcards in BO6 Warzone Season 1
The brand new season brings a giant change to how Perks and Wildcards will work in Season 1 of Warzone. Right here’s the entire checklist of all three sorts of obtainable perks, together with the Wildcards.
Perk 1
- Dexterity
- Grenadier
- Reflexes
- Scavenger
- Survivor
- Veteran
Perk 2
- Bomb Squad
- Chilly-Blooded
- Quartermaster
- Fast Repair
- Sprinter
- Tracker
Perk 3
- Alertness
- Birdseye
- Ghost
- Gung-Ho
- Resolute
- Tempered
Wildcards
- Bandolier
- Battle Prepared
- Gunfighter
- Overkill
Moreover, it’s also possible to discover the Irradiated and Shrouded perks from loot, and the Specialist Perk Bundle, which can activate all 18 perks instantly. You will discover out extra particulars in regards to the system from right here.