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#Starnaut trailer reveals roguelike filled with explosions, cash, and infinite enemies – Destructoid

Starnaut trailer reveals roguelike filled with explosions, cash, and infinite enemies – Destructoid

Starnaut
If the debut trailer is something to go by, chaos is on the menu for Starnaut. Developer Crim introduced the spacey journey for PC, with Early Entry to kick off in February 2024. The roguelike motion recreation has you taking part in as an astronaut on a solo house expedition that lands them within the multiverse. From there you’ll be blasting “infinite incoming enemies” that may be deceptively cute and drop what appears to be an equally infinite variety of cash. 

Take a look at a pattern of the working, blasting, and often exploding gameplay within the debut trailer.

Blaster grasp

The easy story units up a world through which individuals launched Omega Rockets containing their recollections and historical past earlier than doomsday struck. The rockets ended up touchdown within the multiverse, although, so it’s as much as Starnaut to seek out out if humanity can come again from the brink if all of the rockets are returned. Extra importantly, doing so provides Starnaut an excuse to run round, hearth off numerous volleys, and accumulate cash for weapon and go well with upgrades.

All of it appears like utter insanity. There are large tentacles, floating panda bears, and a bunch of rockets able to launch. Get all of the Omega Rockets flying and launch together with the final one and also you’ll take dwelling the win, it appears. “These enemies aren’t solely hungry for you however YOUR KNUCKLE SANDWICH!!!,” the outline reads. That’s a strong bullet level, proper there. 

If the identify Crim sounds acquainted, that’s as a result of it’s Sawaki Takeyasu’s firm. The director behind 2011’s El Shaddai: Ascension of the Metatron beforehand purchased that recreation’s rights in 2013, and an HD remaster launched in 2021. Takeyasu is now enthusiastically tweeting about Starnaut, so we’ll need to see the way it shapes up as we get nearer to Early Entry. 

Joseph Luster

Joseph has been writing about video games, anime, and films for over 20 years and loves desirous about instruction manuals, discovering obscure platformers, and dreaming up a world the place he really has house (and time) for a retro recreation assortment.

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