#The place to seek out the Blanket in Paper Mario: The Thousand-Yr Door

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The place to seek out the Blanket in Paper Mario: The Thousand-Yr Door
Chapter 6 is my absolute favourite a part of Paper Mario: The Thousand-Yr Door. Flip-based fight can begin to really feel boring after 30-or-so hours, so when the sport out of the blue turns into an adventure-style investigation, it’s a welcome reprieve. Nonetheless, you may get caught looking for a blanket in that chapter and need to get again to the turn-based fight. Right here’s the place to seek out it.
Chapter 6 has you using on the Extra Categorical, and a big chunk of the start has you merely fixing mysteries. These can get a bit obtuse, and the place to seek out the blanket is absolutely the peak of cryptic.
The Extra Categorical isn’t very huge, so your greatest plan of action firstly of every thriller is to speak to everybody you may. For those who speak to the toad who is continually holding a fork and knife, he’ll inform you that he heard one thing within the subsequent room, and that’s your huge clue.

The room subsequent to the toad (Room 004), seems to be empty. Your first thought is likely to be to verify for a entice door. For those who hit one thing together with your hammer, a hatch will shake on the ground. Do a floor pound (not on the hatch however beside it), the hatch will flip round and a Star Piece will come out. Not what you’re in search of.
For those who return to the toad, he’ll insist that he heard one thing. For those who return to the room, nevertheless, nothing has modified. You may also suppose to make use of Flurrie’s discipline skill, however you received’t discover a sticker to peel off wherever. There’s nothing on or beneath the mattress. There isn’t a hid hatch, no small nook, no crack to slide by means of. The room appears empty.
That you must seize your associate, Vivian. Use her Discipline Means to drop into the shadows. Earlier than lengthy, the ghost of a toad will seem.
The Toad will admit that he has the blanket however says that in order for you it, he first wants you to go to the bags automobile and discover the diary that’s nonetheless stashed there.

The place to get the Ragged Diary in Paper Mario: The Thousand-Yr Door
The Ragged Diary is in precisely the spot that the ghost instructed. Head left alongside the practice all the way in which to the again. A conductor blocks the door, however for those who speak to him, he’ll step apart, understanding that you just don’t say no to a ghost.
Within the baggage automobile, there’s a pile of crates in the midst of the room. Between them, there’s a small hole. Flip sideways and slip by means of the crack and also you’ll emerge on the different aspect. There, you’ll discover a chest. Open it, and also you’ll uncover the Ragged Diary.
The ghost tells you to not open the diary, and he means it. If you wish to do it, save first. The sport will warn you 3 times earlier than you might be lastly capable of open the diary, and then you definately’ll be interrupted earlier than you will get far. Not less than, that’s what occurs within the GameCube model. I didn’t suppose to strive it on Swap as a result of I’m not a snoop, however it’s a superb guess that this performs out the identical method.
Carry the Ragged Diary again to the ghost, and he’ll give thanks. He’ll additionally resolve that spending his afterlife on a fancy practice doesn’t sound that unhealthy, and can stay there. You’ll be able to speak to him all through the remainder of the journey, although he does disappear at instances.
With the blanket in hand, return to the conductor. He’ll thanks for it, and the journey (and chapter) will proceed.