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#10 of essentially the most irritating dungeons in Remaining Fantasy XIV

10 of essentially the most irritating dungeons in Remaining Fantasy XIV

There are plenty of dungeons in Remaining Fantasy XIV, from these needed for the MSQ to these unlocked through facet quests. Most of them are a pleasure to run, both by way of music, mechanics, or enjoyable fights. Nonetheless, some dungeons are simply plain irritating. 

I’ve picked aside all the dungeons at present obtainable in FFXIV and chosen 10 that drive me up the wall — those I dread and convey infinite frustration after they pop up in my day by day roulettes. Nothing right here is predicated on issue — slightly problem is a part of the enjoyable for me, even in additional informal content material. My causes listed here are extra nitpicky, boiling right down to tedium and nitpicks.

Whether or not it’s a selected mechanic in sure boss battles or one thing else completely, listed here are 10 FFXIV dungeons that I dread crawling again by way of.

The Praetorium and Castrum Meridianum

Castrum Meridianum title screen in Final Fantasy XIV
Screenshot by Destructoid

Admittedly, I may have cut up these into two completely different entries, as a result of they’re each equally irritating. Sadly, I feel that doing that might have been thought-about dishonest, as the explanation they’re each on this listing is strictly the identical: unskippable cutscenes. I’ve seen Gaius’ seemingly infinite monologues 1000’s of occasions, which I can now recite from reminiscence, in opposition to my will. 

I’m positive these can be much less irritating in the event that they weren’t virtually assured to return up when operating MSQ Roulette. What’s even worse is that when you don’t get one in every of these two, the choice is much more irritating and tedious. 

Pharos Sirius 

Pharos Sirius title screen in Final Fantasy XIV
Screenshot by Destructoid

Every time I get this dungeon as a part of my roulettes, it elicits an audible groan. Pharos Sirius is a stage 50 occasion, so you’d suppose that now that the extent cap is double that, it wouldn’t be too tough, proper?

Mistaken. Working this dungeon with stage sync enabled is a painful reminder that tough four-man content material isn’t a brand new Dawntrail phenomenon. The primary boss in right here, Symond the Unsinkable, comes with a slew of AOEs that apply the Corrupting Crystal debuff. 

When you gather three of those debuffs, you explode, and when you’re not hypervigilant of each your environment and get together listing, you’re prone to take out your complete get together with you. This wouldn’t be so unhealthy when you weren’t attempting to keep away from AOEs which really feel completely unavoidable, particularly for these with greater pings.

The Tower of Zot

Tower of Zot title screen in Final Fantasy XIV
Screenshot by Destructoid

I’m the primary to confess that this dungeon, the primary dungeon we confronted in our Endwalker journey, seems like the event group picked us up by the ankles and really a lot threw us in on the deep finish with out checking we may swim. 

Zot is full of undignified chaos, and never solely are your reflexes examined, however the first boss particularly is intent on testing your reminiscence by throwing out mechanics in particular orders which appear to alter each time. Therapeutic this dungeon is my private concept of a nightmare, and I’d slightly heal the present tier Excessive Trials or Raids. 

The Strayborough Deadwalk

Strayborough Deadwalk title screen in Final Fantasy XIV
Screenshot by Destructoid

This dungeon is the odd one out on this listing as a result of I can wholeheartedly say that I really like Strayborough Deadwalk. Nonetheless, I can undoubtedly take a step again and see why this could be extremely irritating to some. 

The mechanics are quick and even the surroundings itself assaults you repeatedly. When you’re not virtually predicting the trail for random add motion within the first boss combat, a fast revive could also be your solely hope of a transparent

The second boss, Jack-in-the-Pot, can show notably troublesome, particularly when you’re affected by drained eyes or just unable to concentrate on multiple factor directly. When you lose monitor of the secure places, then you definately’re in for a world of ache. 

The Stone Vigil (Onerous)

Stone Vigil (Hard) title screen in Final Fantasy XIV
Screenshot by Destructoid

Whereas the conventional model of this dungeon isn’t tough or troublesome, the onerous model actually does step issues up a gear. It’s pretty easy for essentially the most half, however the bother comes within the type of the second boss, Cuca Fera. 

For essentially the most half, Cuca Fera can’t be broken and, at occasions, you’ll even obtain injury your self once you attempt to assault it. As an alternative of utilizing your precise skills, you’re pressured to make use of the cannons positioned across the enviornment so as to not solely take down Cuca itself, but in addition the provides who spawn relentlessly. 

This whole combat feels painfully sluggish and tedious, even when the mechanics are fairly easy to know. 

The Aurum Vale

The Aurum Vale title screen in Final Fantasy XIV
Screenshot by Destructoid

The Aurum Vale is a wierd dungeon. By default, it’s an easy dungeon, however the frustration is brought on by its stage. At stage 47, it syncs gamers right down to stage 49, and subsequently removes all the onerous hitting assaults which they obtain at stage 50. What’s worse is it removes most healers’ helpful abilities, leaving them struggling to lengthy solid inefficient therapeutic spells. 

All of this, mixed with the utter hazard that’s the first room of the dungeon itself. When you’re not cautious in right here, the get together can simply get swamped beneath far too many enemies, all whereas having to navigate round puddles of poison on the ground. 

Sashtasha (Onerous)

Sashtasha (Hard) title screen in Final Fantasy XIV
Screenshot by Destructoid

Now hear me out – I do know this dungeon is straightforward, and I do know that there’s nothing in right here that’s prone to lead to a wipe at this level. Nonetheless, I’ll all the time hate the second boss of this dungeon with a burning ardour. 

Not as a result of it’s onerous, however simply because it’s merely annoying. The boss, Captain Madison, doesn’t keep nonetheless no matter aggro, the provides are relentless and worst of all are the provides who clutch on to your ankles and lock you in place till they’re defeated. Then we get to observe Captain Madison himself operating off like a coward earlier than we even get to kill him. 

Amaurot

Amaurot title screen in Final Fantasy XIV
Screenshot by Destructoid

This dungeon is undoubtedly probably the most lovely, miserable, pain-in-the-butt experiences of any dungeon in FFXIV. The storytelling in right here is breathtaking, the primary and final boss are a delight to combat and have led to many hilarious recollections for me. Nonetheless, the second boss is the place the issue lays. 

Primarily as a result of it’s not a boss. It begins out as a boss, Terminus Bellweather, however then it leaves and also you’re left defeating wave after wave of provides. On this combat, in addition to all through the dungeon, sure provides will tether to get together members and needs to be taken out first, however I worry understanding of this specific mechanic has been misplaced to the aether. 

And all of this isn’t to say the truth that irrespective of the place you might be within the dungeon, the sky is actually falling, so you must consistently keep away from AOEs.

The Wanderer’s Palace

The Wanderers Palace title screen in Final Fantasy XIV
Screenshot by Destructoid

If the Thousand Maws of Toto Rak hadn’t been up to date to take away the Magitek Cells, it might have been right here. However, it was up to date, so The Wanderer’s Palace earns a spot right here due to an identical mechanic involving Landern Oil and Nymian Gadgets. 

If any of you ran Thousand Maws earlier than it was up to date, you’ll know very properly what I imply after I say the stroll of disgrace. When you overlook one of many Oils or Gadgets, it’s a really future again to work together with it, and as you may’t progress additional till you’ve carried out it, you don’t have any alternative. 

After which there’s the Tonberry King, who can’t be focused and hits manner more durable than the rest in your complete dungeon, who is ready to interrupt anybody attempting to work together with the Nymian Gadgets. 

Ala Mhigo

Ala Mhigo title screen in Final Fantasy XIV
Screenshot by Destructoid

I don’t have an issue with this dungeon aside from one very particular distaste for one specific mechanic – Out of Physique. 

When preventing the second boss of Ala Mhigo, Aulus mal Asina, he performs an assault known as Mindjack. This assault sends you out of your personal physique and knocks you again to the sting of the sector, which means you must (very slowly) make your manner again to your personal physique earlier than you may proceed to combat. 

On a very good day, you will get again to your empty vessel in a short time. Nonetheless, on a foul day, you find yourself getting ricocheted across the enviornment like a ping pong ball by the Prototype Bits across the fringe of the sector and Prototype Dying Claws which observe your excruciatingly sluggish progress. 

And when you don’t handle to get again to your physique, you die a really embarrassing demise. Pretty.


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